Boyfriend Dungeon Preview: Where Bloodlust Meets, Well Lust

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Do you ever look at a dagger and think, “Man, I really wish I could date that thing?” Well, you’re in luck because Boyfriend Dungeon lets you do just that. Boyfriend Dungeon is the latest adventure from Kitfox Games, and it’s as strange as it sounds. In this dungeon crawler, you are not just fighting with weapons; you are also courting them. Its fun pickup lines, desirable romantic options, and colorful world combine to form an enjoyable experience that anyone can jump into.

In Boyfriend Dungeon, you can create the character you want. While the character creation tool is limited, you can choose basic options like different hair colors, pronouns, and general mood. Tasked with eliminating the creatures in the “dunj” (starting with the mall), he is suddenly thrust into a world where even the simplest weapon can be more than meets the eye. What a crazy coincidence that they are all ridiculously hot too.

At first, you are familiar with a humble room with a mirror for making character changes, a phone for making appointments, and a table for making gifts. Eliminate monster infestations, schedule some love aside; it’s a typical Tuesday night here at Boyfriend Dungeon with humor that fans of games like Dream Daddy will appreciate.

There are seven diverse romantic options to choose from, all with wildly different personality types. There’s Isaac, the Estoc weapon, known for his graceful graceful sense and sharp wit. There’s Valeria, who is a dagger, warning you to stay away from bad boy Sunder (who is a Talwar). She will warn you that her best friend is a player and will offer you the opportunity to dance with her. She’s pretty dumb so I wooed her more with my time in the game, but man, that inner anguished teenager in me really wanted to pull on Sunder.

There’s also Seven, a Lasersaber, who is every K-pop fan’s dream come true, while Sawyer, who is a Glaive, is the cutest person in the whole world, but also known for being straight to the point. Rowan is a scythe and a mystic and is perfect for those introverted companions who just want to spend time with their plants. I understand.

During my time with the game, I got to know three of the weapons along with a few other dating options, and I loved how each person felt completely unique. Too often, with games like these, there is the catch of trying to present the “ideal” love interest. The original vision is complicated with a copy / paste formula for the characters or completely disrupt the cohesion of the game. Boyfriend Dungeon keeps it simple, pulling from the popular “types” and putting a creative spin on them. Even characters that I had no personal interest in were still entertaining to talk to, and I felt like they had a lot to offer this world with their unique perspectives, weapon abilities, and text chat style.

Each character felt inclusive without feeling forced, and the progression of the story feels intuitive in a way that makes you want to keep playing. The dungeon crawling mechanic is straightforward too, using the top-down visuals for combat and Sailor Moon-inspired transformations for when the weapons are turned into their alternate forms. It’s a fun game where it’s easy to spend time without feeling like you “have” to play a certain way. It’s a game that doesn’t take itself too seriously and makes that point early on, allowing players to enjoy a whimsical and comical tale without feeling like the weight of the world’s philosophy is on their shoulders.

It is a classic tale: the person sees a gun. Person date gun. Person and weapon fall in love. The person and the weapon kill the monsters.

Boyfriend Dungeon will launch on Xbox Series X / S, Xbox One, Nintendo Switch, and PC later this year. It will also be on Xbox Game Pass, giving those interested a chance to try before they buy.


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