Soapbox: Chiptune is great, but the impact of a full orchestra is unbeatable

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Orchestra
Image: Ludwig Kwan via Pexels

It’s wonderful to see the love of video game music at our current Nintendo Life Video Game Music Festival; will rightly celebrate all kinds of audio and soundtracks from various games and genres. When the right music is paired with outstanding gameplay, there is arguably no more satisfying experience in entertainment; the fusion of storytelling, visuals, audio, and player agency makes the games truly unique.

In this short article I will focus on a specific one ambient and style, however – orchestral game music.

I’m pretty biased on this one, with a story that prompts me to swoon right away when I hear rolling strings, depth of brass and woodwind, and the rhythm of percussion. You see, once, I was planning to be an orchestral musician and I was almost good enough in the French Horn to apply to universities and pursue that dream; Finally, I opted for literature and writing, but it was a decision that could have gone either way.

When I was little, that kind of music and the unique sounds of an entire orchestra working in perfect harmony didn’t show up much in video games. This was mainly due to technological reasons, but even when CD-ROM technology began to emerge, that was in the 90’s, for those who doubted my advancement into midlife, many game studios were still unwilling to hire. orchestral musicians and put that level of production and the associated financial investment in the soundtracks of their games. That’s fine too: synth sounds, chiptune, etc. can be played. amazing.



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