The Massive Garden Story patch gets to change, in addition to a new icon on the home screen


Garden history

People have very very Strong feelings about the icons that appear on the Nintendo Switch board. Most of the icons are surprisingly busy, with titles prominently displayed, and it turns out that’s exactly what people want, and yet every now and then a game will be released with the kind of icon you’d expect. for a phone game: simple, great art, no title. They are not bad, but they look weird next to all the other icons.

The problem seems to be with the Nintendo backend – Littlewood farm sim developer Sean Young had a similar problem, which he blamed for not knowing what the “icon” was for:

Garden Story, a cute RPG / life simulator that we recently reviewed, is the latest to suffer from the icon issue, and you may have noticed it on your own home screen – where is the title? How are we supposed to know what pixel art RPG with a grape protagonist this is?

Garden history

But the game is finally getting patched, with version 1.0.6 including all the patches that have already been released for the game on PC.

Here’s what the patch includes, removing the fixes on Steam:

  • Collectible added to unlock the final memory slot
  • Fixed a soft crash where the endgame sequence would not fire
  • Fixed soft crash where Concord could perish when exiting a dungeon
  • Fixed a soft crash where Concord could get stuck in Ollie’s shop.
  • Fixed a soft crash where Rapa was not heading to Concord when arriving in Autumn Town at night
  • Fixed a bug where the player could plant seeds without owning them.
  • Fixed various visual bugs.
  • Lost book rehabilitated in the Summer Bar library
  • Various spelling and writing adjustments
  • Added protections for the issue preventing some players from triggering the ending sequence of the game.
  • Unobtainable items have been removed, allowing the library and dowsing rod upgrade to be completed.
  • Fixed a bug where Pagu’s favor could override the search step for the dowsing rod.
  • Fixed a bug where favor completion could clear building plots
  • Fixed a bug where rolling boots could interrupt dowsing minigames.
  • Fixed various visual bugs.
  • Fixed Waterlog puzzle door collisions.
  • Added consistency to “Bloom Bank” area name
  • Minor audio adjustments
  • Fixed sequence interruption and soft crash where Concord could prevent bridge repair in Frog’s tutorial
  • Fixed the sequence interruption where Concord could pass the Waterlog guards.
  • Added a visual indicator of where to trigger the endgame sequence. Currently exploring other possible sequencing issues in this area
  • Fixed soft lock where Concord could get caught in the Mist.
  • Item names added to the village storage box.
  • The Cube Coast is now correctly labeled on the map.
  • Updated credits
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There are a lot of fixes! In our review, we mentioned that we had a crash during the final boss fight that made it impossible to finish the game; we’ll have to test 1.0.6 to see if it fixes that bug.

Oh, but most importantly … here is the new icon:

Garden history

Are you happy to see these bug fixes or is it about that improved icon? Let us know in the comments!




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