Brendan ‘PlayerUnknown’ Greene wants to create the largest open-world sandbox game ever


Brendan “PlayerUnknown” Greene, the creator of PUBG, wants to create the largest sandbox-style open world game with his new studio.

Twitter account PlayerUnknown today posted a five-minute video in which Greene speaks directly to the camera about his studio’s aspirations, as reported by Eurogamer.

In it, Greene discusses his fascination with open-world games, how he wants to create games on a scale that is rarely seen, and more.

“And from [getting lost in the open fields of Chernarus in DayZ]I’ve had a deep fascination for sandbox-style open world games and the freedoms they give players, but I always wished they were a little bigger, “Greene says in the video.” So that’s our mission as a studio. We want to create realistic sandbox worlds on a scale that is rarely attempted: worlds hundreds of kilometers in diameter with thousands of players interacting, exploring and creating. ”

Greene says that one of the biggest problems with creating a game world at this scale is that there simply isn’t “a way to fill these massive spaces with content, assets, game mechanics, locations” and more. He says the key to making worlds bigger than humans can currently achieve is getting machines to help.

His new studio, which does not yet have a public name, has created such a machine and this machine is a neural network that gives his team a way to learn and “generate massive realistic open worlds at runtime, or to to put it another way, each and every time you press play. ”

See also  Buy graphics card: Crypto crash leads to falling prices for used ones

All this talk about machine learning and world building leads Greene to Prologue, a game presented for the first time at the 2019 Game Awards.

“Prologue is intended to serve as a simple introduction to an early iteration of our technology and an opportunity to see what we achieve by leveraging machine learning,” Greene says in the video. “In Prologue, you must find your way through a runtime-generated desert and use found tools and gather resources to survive a journey where severe weather is your constant enemy.”

He says there will be no guide in Prologue, no path to follow, nothing to take you forward, just a place on a map to reach and the tools needed to get to that place.

Screens – PUBG New State

“We have also decided to release Prologue as a technical demo, rather than a full game, as a way to experience an early iteration of our terrain generation tool,” says Greene.

Now that Prologue is released as a technical demo rather than a full game, Greene says players will be able to pay whatever they want for the demo. However, there is no mention of when Prologue will actually launch, and it is unclear if the tech demo will be free, and players will have the ability to pay money for it if they wish, or if there will be a base price.

“Prologue is the first step in a multi-year journey toward creating rich and interactive open worlds,” Greene says as the video draws to a close.

For more information, see the Preview of the prologue released during the 2019 Game Awards and then read about how Greene left PUBG Corp to create a new independent studio after.

See also  Hyper Scape: Ubisoft is retiring the battle royale shooter in April 2022

Wesley LeBlanc is a freelance news writer and guide creator for IGN. You can follow it on Twitter @LeBlancWes.




www.ign.com