Halo Infinite Developer Explains Multiplayer Challenges to Ease Concerns About Progress


Halo Infinite developer 343 Industries has addressed player concerns about the game’s challenge-based multiplayer progression, stating that “a player should take 16 to 18 hours of playtime” before running out of daily challenges. .

In the last Inside Infinite post on Halo Waypoint, 343 community manager John Junyszek outlined how the progression for Halo Infinite will work. Instead of progressing through Infinite’s Battle Pass system with traditional XP awarded for kills, assists, and wins, XP will be provided to complete weekly and daily challenges. Players have previously expressed concern about how this system progresses through the gates of time, as if they are running out of challenges, then there is no way to progress through the Battle Pass. However, 343 states that it will take many hours for that to happen.

“At launch, we anticipate that, on average, a player should take 16 to 18 hours of play and ultimately win, before the daily challenges run out,” Junyszek said.

“While we understand the community feedback on the desire for a steady trickle of match XP and more ways to earn Battle Pass XP, we are optimistic that the system available at launch will provide players with the appropriate means to continually have something to achieve and a means of progress, “he added. “Looking beyond launch, we expect these systems to evolve in direct association with player feedback.”

The Inside Infinite post also goes into great detail to break down how Halo Infinite’s daily and weekly challenges work, which is noticeably more complex than most games that use a similar system. Infinite has a three-stage approach, in which the first challenges provided on a given day will be “easy level”, such as simply playing a match. After completing this “big group” of challenges, you will move on to a second stage of challenges that grant a bit more XP, but are a bit more difficult (and should be played against real players, not bots). Completing all of these challenges takes you to the most valuable stage three, where winning matches is a requirement. This system reboots every day, starting over at stage one.

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Halo Infinite: Inside Infinite, July 2021, screenshots

Daily challenges are said to be “strictly focused on commitment” and seem to be more about just playing matches. Meanwhile, the weekly challenges are more targeted. 343 has offered a few examples, including ‘Stay Off My Yard’, which requires you to kill an enemy Spartan that is attacking a friendly zone, or ‘Grapple-jack’, which requires you to confront and hijack three enemy vehicles in PvP. Each player will receive approximately 20 of these each week, and they are randomized per player to prevent everyone from pursuing the same goals.

Completing all weekly challenges unlocks a “Capstone” challenge, which is the same for all players each week, and awards a skin or emblem as a reward for completing it. An example is ‘Tactical Accuracy’, which requires 15 headshot kills.

However, there are still elements that could cause contention. Players can only have three challenges active at a time, although this can be increased to four by purchasing a Battle Pass. It means that those who spend money can complete challenges a bit faster than those who don’t. But 343 note that it is still exploring options for progression.

“We’ve heard feedback from the community about wanting more progression options, including things like ‘match XP’ to fuel the battle pass and a completely separate incremental system in the vein of winning SR152 in Halo 5: Guardians,” Junyszek said. “Expanding the multiplayer progression offerings is something the team is actively exploring, and we look forward to continuing to evolve the experience in future post-launch seasons.”

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To get an idea of ​​how this system works, you can try the Halo Infinite multiplayer test, which runs over two weekends starting on September 24. After the previous test, 343 has made some improvements, including modifications to the radar. Halo Infinite will launch on Xbox on December 8, as well as on PC. You can check the Halo Infinite PC system requirements if you plan to play on the computer.

Matt Purslow is the UK news and entertainment writer for IGN.


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