How I Learned to Love the Outer Wilds Time Cycle


First i played Savage exteriors in 2019, when the game was initially released. I marveled at the beautiful planets in the galaxy, playing as a Hearthian alien on my first space expedition. The journey would take me far from my home in Timber Hearth and cross the cosmos, exploring archaeological ruins and uncovering the civilization that left them behind. The game was, in a nutshell, awesome.

But Savage exteriors it was also incredibly difficult. Navigating the ship required controlling six thrusters and charting a course that would allow me to land on orbiting celestial bodies. The game’s timing cycle turned out to be the biggest challenge, flinging me back to my starting location every 22 minutes, or sooner if I died from damage from accident or lack of oxygen. He could barely get to the places he wanted to explore, let alone solve puzzles.

Two years later, with the launch of Savage exteriors: Echoes of the eye, an expansion, I have reviewed the game and my perspective has completely changed. The “first and only expansion” of the modern classic, according to developer Mobius Digital, is “directly intertwined with the existing world and narrative.” And this time, while playing, he caught me. Two years of playing other time-looping or racing-based games changed my approach to this space exploration puzzle. The same elements that initially felt too alienating, pushing me away in 2019, have now become the backbone of my appreciation of the game.

Where Savage exteriors‘The limited term used to feel like a punishment, now I see it as an opportunity. Because the player will always return to the starting gate after 22 minutes, there is more flexibility to dare to explore. I began to throw myself into the nooks and crannies of the planet. I knew I would return to the starting point at the end of the loop, so the threat of failure lost some of its weight – it was easier to swim in the heart of a cyclone knowing that the end of the loop was approaching regardless. It was easier to wander recklessly in the depths of a mine, knowing that I couldn’t get lost there forever.

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A screenshot from Outer Wilds: Echoes of the Eye showing a mysterious obelisk with three glowing icons, stacked vertically.

Image: Mobius Digital / Annapurna Interactive

Playing more roguelites, a genre I had previously struggled to sink into, helped me accept so many failures and player deaths as signs of progress. This is especially true of titles where the player is well below par in previous runs, such as Supergiant Games’ hell. My negligible skill level as a new player in that game, combined with the lack of updates from Zagreus, meant failure was built into the formula. I felt comfortable pursuing a career knowing that Megaera would hit me, and later Theseus and Asterius, but mostly hoping to learn attack patterns to equip the correct weapon and select the correct divine blessings next time.

Games like Deathloop It also helped inform my approach this time around, although in Arkane’s immersive simulator the time loop doesn’t play out in real time. After selecting a location and time of day, a player can spend as much time as they want there. They can also keep only a limited amount of gear and benefits between races. The loop is a constraint, but it forces the player to be flexible with tactical approaches and to use their recognition wisely. Bottom line: you have to make time cycles work for you.

Playing Deathloop helped me finally take Savage exteriors Serious Gamer Tip: Focus on one task per cycle and make each cycle work for you. There is enough time to delve into that cave or that puzzle game. Because the avenues for problem solving are so plentiful, and each planet is packed with archaeological artifacts, you are sure to stumble upon something no matter where you land. After repeatedly bursting my body trying to throw myself into the brittle hollow of Brittle Hollow, I can take a breather by visiting the Ember Twin, where I am sure to find other clues. Often these other areas contain hints that help me solve puzzles that I had been struggling with for hours. Savage exteriorsMultiple exploration paths keep major games from stopping choke points, though endgame puzzles get more and more complex.

Screenshot from Outer Wilds: Echoes of the Eye showing a new exhibit at the Observatory.  The exhibit contains two images, one is a radio tower on the planet Timber Hearth and the other is a map of the solar system with a satellite orbiting the z-axis.

Image: Mobius Digital / Annapurna Interactive

And although the game does not explain how to solve puzzles, it gives many clues throughout the open world: it teaches through its game, similar to games like The witness. Many of these early signs are housed in the museum at the Observatory in Timber Hearth, including the early nudges of the game as inspiration for where to travel and trail clues. the Echoes of the eye The DLC adds a new exhibit here, spurring a new direction of research, and a new reason to play the game, one that I haven’t fully figured out yet, but hope to address as I continue to explore.

Although I still struggle with its challenging ride and some of its lurid imagery, I have come to appreciate the journey. Savage exteriors uses time constraints to facilitate a true scan. Where other games can use exploration to reward a player with a collectible upgrade or skill tree, Savage exteriors he uses it as a pure vehicle for storytelling. Time loops allow the game to remove all other trappings, putting nothing between you, the vast expanse of space, and intrepid exploration of its greatest secrets, over and over again. And I have my games of hell and Deathloop thank my renewed determination.


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