Finally ESO provides new information about the performance problems in PvP

The MMORPG The Elder Scrolls Online has been struggling with performance problems in the PvP area Cyrodiil for some time. At the beginning of 2020, a large project to improve performance was presented. The results or a serious change and communication did not materialize. Game director Matt Firor has now commented on the problem after a long time.

The players have been waiting for this for a long time. Finally there is official news from developer Matt Firor about the performance problems in ESO. For a long time no one has heard of the plan to improve performance in Cyrodiil and to address problems. But there is now a statement in the ESO forum.

What performance problems are there in PvP? Especially at “prime time” (~ 7pm to 10pm) playing in Cyrodiil is plagued by performance drops or frequent disconnects. It is not uncommon for you to be thrown out of the game, end up in the never-ending loading screen or hammering on the keys and waiting for a skill to come out.

Especially when many players meet in a battle for a castle, many a duel is only decided because one gets his skills and the other doesn’t. Strangely enough, some castles are more affected than others. Outside of these times, these problems do not actually exist at all.

So it’s understandable that many players are frustrated. Especially after a large stage project to improve performance and tests in the PvP area was announced in January 2020 at the “ESO Taverne” in Cologne. Unfortunately, this was followed by silence for a long time, which was not well received by the community.

ZOS understands player frustration

ESO Game Director Matt Firor writes that he can understand the frustration of many gamers. Especially in view of the lack of information about the PvP plans for ESO, which was widely criticized.

We completely understand the frustration many of you are feeling, especially with lack of information about our PvP plans. This was a huge decision to make and we needed to make sure we had exhausted all other possibilities before announcing this. Thanks for bearing with us, and we will give you periodic updates about the re-architecture progress over the course of the year.

Matt Firor – ESO PvP Update – January 12, 2022 via ESO Forum

He justifies the radio silence with the fact that all other options must be exhausted before this announcement and speaks of delivering regular updates to the players in the future.

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No new PvP content until issues have been fixed

Until the problems are resolved, there should be no new content for Cyrodiil and battlefields. This is not intended to exacerbate the current problem. Instead, work is being done to fix existing bugs and to keep the players happy, there should be other ways to keep the current content interesting.

Examples are “Special Rulesets” and weekend events for Cyrodiil and battlefields. Unfortunately we don’t know exactly what the rulesets might look like.

The performance fix will take up much of 2022

Even if there was little communication from ZOS (Zenimax Online Studios), the performance project still seems to have been worked on. Matt Firor explains that a number of tests were run which were successfully completed. You now have the data you need and a plan for the future.

But this plan could take some time, because the code would have to be fundamentally worked on or reprogrammed. With a game this big and complex, this will take some time. And the developers don’t want to rush anything.

How do you take the news? Is the post in the forum a good prospect for you or do you just feel put off? We are looking forward to your opinion. Feel free to write them in the comments. If you are interested in more news in ESO, then take a look at our article on exciting information in the new ESO Teaser 2022.

Reference-mein-mmo.de