More focus on accessibility: Microsoft introduces new adaptive accessories

This is what the new adaptive accessories from Microsoft can look like, but they can be further customized.



This is what the new adaptive accessories from Microsoft can look like, but they can be further customized.

Microsoft remains committed to accessibility: After the Adaptive Controller and the Surface Adaptive Kit now follows a series of adaptive accessories. This means that the mouse, the buttons, the joystick and the hub can, roughly speaking, be adapted and programmed to suit as many different needs as possible. The devices should simplify things and make applications more accessible, especially for people with physical disabilities.

More accessibility: Microsoft releases adaptive mouse and more

That’s what it’s about: For some time now, Microsoft has been making gaming and other applications more accessible on various devices. The Adaptive Controller, for example, helps here and should have made life much easier for many people. Check out this GamePro article to learn more about it:

Xbox Adaptive Controller - The barrier-free gamepad in practice


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more on the subject

Xbox Adaptive Controller – The barrier-free gamepad in practice

This is the line up: Now there are a number of other tools and controls designed to provide more accessibility and fewer barriers. They are primarily aimed at people who work on computers, but can of course also be used for games – and apparently very profitably.

  • A customizable one Mouse
  • Various different Buttons
  • A hubto connect everything

Check out the introductory video:

link to YouTube content

3D printed is supported: The possibility of making the already very adaptable lineup even more adaptive seems particularly cool, well thought-out and welcome. This works because specially made devices, buttons and other accessories can also be connected and used. This makes it even easier to adapt the technology to individual needs – and not the other way around.

More on the subject:

Microsoft sets a good example with such releases. The competition is usually much worse when it comes to accessibility. Individual titles like The Last of Us 2 make an effort to offer as many setting options and accessibility features as possible, but of course that cannot help with possible problems with the input devices.

What do you think of the input devices presented here? Which of these could help you?

Reference-www.gamepro.de