Despite the war, Frogwares announces new horror mystery project Palianytsia

Despite the war, Frogwares announces new horror mystery project Palianytsia

Ukrainian studio Frogwares announces a new project called Palianytsia. This is a mystery horror game with Victorian influences. The title should especially appeal to fans of The Sinking City and the Sherlock Holmes games. Frogwares plans a full reveal for this summer.

Especially now! Frogwares is working on a new project

“We’re revealing the game in this way now, just to show people that we’re moving on and also as a clear middle finger to those who thought they could just come into our country and hope to disrupt our lives and ruin,” says Sergey Oganesyan, Frogware’s communications manager.

Frogwares is headquartered in Kyiv, the capital of Ukraine, which has been particularly hard hit by the war with Russia.

“Even though it’s still a challenge, all the projects we released during the war were already existing projects that had yet to be completed,” Oganesyan continues.

“Now we’re doing something almost completely new, which is much more difficult under the circumstances, so we had to think wisely about what’s realistic for us. The idea was approved for precisely that reason, as it’s something that our current team and setup are delivering can,” said the communications manager.


Frogwares has already published the first concept artwork.

A name with meaning for the Ukrainian studio

The name Palianytsia was not chosen by accident. It is “symbolic of Ukraine as it is considered part of our national cuisine,” as Oganesyan explains. “But he’s also the phonetic Dark Souls’ equivalent for Russians, who often can’t pronounce it correctly when trying to impersonate Ukrainians.”

With this trick, the studio can quickly identify the possible affiliation of unknown people.

Things get even more political in the full statement by Frogwares. The core of the team is to show that, despite the war, it cannot be defeated. “The war goes on. And so do we. A new game is in the works.” Point.



Reference-www.eurogamer.de