In the past, in the gray days of Classic, the dungeons in WoW were a special kind of group outing. People got together in the capital cities and traveled the world together to beat up any mobs and bosses for hours – in the hope of finding some loot and a lot Fun. But those times are over. Not even in WoW Classic or BC Classic could the feeling from back then come back.
Instead, the dungeons today are more of a means to an end. Whether leveling up, equipping or farming certain resources. There is hardly anything that the dungeons in WoW don’t play a role in. But instead of enjoying the fun of the path, many players focus only on the goal. You want the result (loot, XP or whatever) as quickly as possible, with as little effort as possible. The result: groups plowing through the dungeons at the speed of light, looking neither left nor right. And that’s perfectly okay too!
However, there are still many players whose goal is not only the result, but also the way to get there. Especially returnees and newcomers might like to start a little more slowly, not only to see the beautifully designed dungeons, but also to get used to the game and to understand what actually happens in the dungeon in question.
So you prefer to fight your way through the dungeon slowly and leisurely. Instead of fighting five groups at the same time, fight one after the other and not be afraid that they will be kicked if they don’t find the sprint button in time or just have a drink instead of banging buttons. And that’s perfectly okay too!
Two philosophies don’t go together
Though Shadowlands is slowly but surely coming to an end, new players are joining and returning every day. Some are drawn to Dragonflight, others want to play through Shadowlands at least once in terms of story, and still others get lost in Azeroth for unknown reasons.
And it is precisely these players who seem to have an increasing problem with the ogogo mentality. Because while this mentality is lived out by only a few at the beginning of an expansion, the group of Pull!Pull! players is much larger at the end of an expansion. In the meantime, everyone knows the dungeons, knows about the dangerous spots and dares to play all bosses plus trash at the same time in every normal dungeon. Of course, it also plays a role that at the end of the addon, many players still add countless twinks. In percentage terms, there are therefore more Ogog players in the level dungeons than usual. This is at least indicated by the increasing number of “complaints” from new players in forums or social networks.
Two dungeon finders?
Of course, such problems only occur in the automatically compiled groups – but relatively often there. Actually, the problem cannot be solved. Neither group is doing anything wrong or wrong. There is no law in WoW that dictates how fast or slow a dungeon should be played. So what to do?
On the one hand, the players should of course remain friendly. If the rest of the group plays too fast or too slow, that’s no reason to be abusive or even insulting – we encounter both regularly.
On the other hand, an idea keeps popping up that is definitely worth thinking about: a second dungeon finder. Of course, this doesn’t really mean a second system, but rather an additional setting. In addition to the role, you could also tick whether you want to fight your way through the dungeon particularly quickly or particularly calmly. There are already comparable setting options in the Mythic Plus dungeons.
Installing such an additional function should hardly be a hassle. Of course, the waiting times would eventually increase if you are not open to all options. In addition, you would exclude what you might not like at all.
Another idea that comes up is to expand the mentor program. The requirement is that novices are grouped only with other novices and always with one or two mentors. In this way, Ogog players could avoid newcomers and the newcomers would always have one or two players with them who would be available to explain things in case of ambiguity or to lead the group leisurely through the dungeon. Doesn’t sound bad in theory. It’s debatable what the waiting times for newbies would be then – after all, newbies and mentors aren’t as numerous as mud in Orgrimmar.
Of course, that’s not a problem, what moves the masses in WoW. But I think we can all agree that new players also like World of Warcraft (buy now ) do well. And Blizzard itself has done a lot in the past to ensure that newcomers feel comfortable and are well introduced to the game. What do you think could be the solution here so that the new players are not so scared off by the old hands? Tell us what you think about it in the comments.