Nvidia: These games get RTX and DLSS

Nvidia (Unternehmen) von Nvidia

At COMPUTEX 2022, the hardware and software specialists from Nvidia are expanding the list of games and applications that will benefit from ray tracing and DLSS now and in the future.

More than 250 RTX games and applications are now available. This corresponds to a doubling since last year’s COMPUTEX. GeForce gamers continue to upgrade: Over 30% of them are now using RTX hardware and have more than 1.5 billion hours of playtime with RTX ON, Nvidia reports full-bodied.

An overview of other games that are upgraded with DLSS, Reflex or Ray Tracing:

F1 22 will be released on July 1st with DLSS and ray-traced opaque reflections, ray-traced transparent reflections, ray-traced ambient occlusion and ray-traced shadows.

Icarus will introduce Nvidia Reflex support in June for lower latency and better in-game responsiveness.

Deep Rock Galactic has been updated with DLSS and Nvidia DLAA. By enabling Nvidia DLSS, gamers get up to 60% more performance.

Loopmancer will support DLSS and ray-traced reflections when it launches this summer. With DLSS enabled, performance increases by more than double at 4K with ray tracing enabled.

Warstride Challenges is now available with DLSS and Nvidia Reflex. With both enabled, performance at 4K increases by a factor of 2 and system latency decreases by up to 53%.

LEAP will support DLSS when it enters Early Access on June 1st. DLSS provides an in-game performance boost of more than 2x.

Available now, Vampire: The Masquerade – Swansong gets a DLSS performance upgrade of more than 2x, allowing all GeForce RTX 30 Series GPUs to hit 60 FPS at 4K and max settings.

Raji: An Ancient Epic launches on May 24th and supports DLSS along with ray-traced reflections, ray-traced ambient occlusion, and ray-traced shadows. Nvidia DLSS boosts performance by up to 3x at 4K and more than 2x at other resolutions.

Launching this summer, Turbo Sloths will support DLSS along with ray-traced reflections and ray-traced shadows, with DLSS boosting performance by more than 2x.

Propnight will upgrade to Nvidia DLSS on May 24th, boosting performance by up to 85% at 4K.

Available now with NVIDIA DLSS, Hydroneer gets a performance boost of up to 50%, allowing any GeForce RTX gamer to game at 4K at 60+ FPS at maximum settings.

My Time At Sandrock will be released on May 26th with Nvidia Reflex and a 34% reduced latency.

A DLSS upgrade is now available for Ghost, increasing performance by up to 70%.

Soda Crisis launched last night with Nvidia Reflex and a 23% improvement in latency.

The complete list of all games and applications that support either RTX, DLSS or both you can find it here.

Reference-www.4players.de