The Better Dead Space? New spooky images from The Callisto Protocol

Half a year after the announcement: Marvel MMO is discontinued (1)

The Callisto Protocol is a brand new sci-fi horror game in development by developer studio Striking Distance Studios, a studio founded by Glen Schofield. Schofield was responsible for the development of DeadSpace responsible and seems to be returning to his roots with The Callisto Protocol after he was at Sledgehammer Games worked on the Call of Duty series. Nevertheless, it has become quite quiet about his latest horror game, so that the promised release in 2022 has been doubted. Recently, however, a series of new screenshots from The Callisto Protocol have been released, with promises that the game will be released later this year.

New screenshots from The Callisto Protocol surfaced

There is a new sign of life from The Callisto Protocol in the form of new screenshots from the game sent via Game Informer were actually only released for paying subscribers. Nevertheless, the pictures ended up on Reddit and then on Twitter shortly after publication. You can check out the images in the Twitter post below. As can be seen, the game makes no secret of the fact that, thanks to Schofield, it has taken influences from Dead Space.


Players will never feel particularly strong

reported at the same time IGN, that Schofield and Design Director Ben Walker shared a bit more about the game in an interview with Game Informer that accompanies the screenshots. On the one hand, Schoefild explained the basic story of the game, that the protagonist Jacob Lee 300 years in the future is forced to make his way through a prison on the Jupiter’s moon Callisto to pave the way of all sorts terrifying monsters populated is.

On the other hand, readers got more explanations about the fights in the game. According to Schofield, Lee is just your average cargo ship pilot, with no special training. Lee will be able to collect weapons throughout the game that will turn him into Melee and ranged combat can assist to fight against the monstrous creatures that biophagesto arrive. In addition, he becomes a device called GRP with which he can push objects or opponents towards or away from him.

A combination of all available weapons will often be necessary to survive the fights with the once-human monsters. According to Design Director Ben Walker, the player should never feel particularly strong, which will certainly increase the horror effect.



Reference-www.pcgames.de