Developer of the largest German MMORPG says: “MMORPGs used to be more exciting because you were allowed to be evil”

Developer of the largest German MMORPG says: "MMORPGs used to be more exciting because you were allowed to be evil"

Have modern games taken too many liberties with us, making them too straightforward and predictable? We philosophize about the developments and trends of MMORPGs with Stephan Vogler, one of the founders and managing directors of Tibia (CipSoft).

The MMORPG Tibia (PC) and thus the MMO studio CipSoft have been around since 1997. The online role-playing game from Regensburg is internationally successful and recently celebrated its 25th anniversary. Leya and Schuhmann talked to Stephan Vogler, one of the studio’s founders, about MMORPGs through the ages.

Among other things, the three talk about how MMORPGs used to have more freedom. Back then it was easier to consciously choose to play an evil role. You could be unfair and mean to other people.

How many freedoms should an MMORPG give?

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Reference-mein-mmo.de

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