Horizon Forbidden West: Update with New Game+, Ultra Hard Mode and more is here

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Last night at the latest State of Play, Guerrilla Games not only presented the new VR adventure Horizon: Call of the Mountain in more detail, but also a very extensive update released for Horizon: Forbidden West. This offers a variety of interesting innovations.

This is in update 1.14

As announced by the Guerrilla Games team, the update includes some of the many fans features that have been requested for a long time and optimizations. One of the biggest highlights should probably be there NewGame+ be. This mode allows you to start the game all over again. Before that, however, you must at least complete the campaign once completed. The same content awaits you in the New Game+ run, but with increased level of difficulty.


Speaking of difficulty, Guerrilla Games offers Horizon: Forbidden West update 1.14 (buy now €69.99) one for the first time Ultra hard mode on. This should even practiced players in front of some tough challenges and is available for new games or the aforementioned New Game+. Furthermore, a new in-game option awaits you Reset Skills, new rewards and a new set of trophies. There are also numerous Optimizations, adjustments and bug fixes. Luckily there are complete ones Patch notes for you as an overview.

NEW FEATURES

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We’re so thankful for our incredibly talented community and are happy to announce that this major update includes much-requested features, including:

  • NewGame+
  • Ultra Hard difficulty mode when selecting the difficulty for New Game or New Game Plus
  • Reset Skills functionality within the menu
  • New functionality to apply a different look to Aloy’s armor.
  • New Rewards available in New Game+ (Weapons, Dyes and Face Paints)
  • A New Trophy Set

FIXES AND IMPROVEMENTS

performance and stability

  • Improved visual fidelity in performance mode.
  • Multiple crash fixes.

Main quests

  • Fixed an issue in Main Quest “The Sea of ​​Sands” where progression was blocked when trying to open the valve.
  • Fixed an issue in Main Quest “The Broken Sky” where the quest would become stuck if the cinematic was skipped too fast.
  • Fixed an issue in Main Quest “The Dying Lands” where the quest did not progress after defeating the Grimhorn.

Side quests

  • Fixed an issue in Side Quest “Breaking Even” where the beams that need to be interacted with would not be present.

World Activities

  • Fixed an issue where fast-traveling to Rebel Outpost: High Turning would send Aloy somewhere else.
  • Fixed an issue where the campfire in Rebel Camp: Devil’s Grasp would remain unavailable after completing the camp.
  • Fixed an issue where an objective would not be completed in Rebel Camp: The Hive
  • Fixed an issue in The Arena where the timer would continue counting down after defeating all the machines.

data points

  • Oops… Added World Datapoint 63, which can be found somewhere near the Widemaw site on the Isle of Spiers.

machines

  • Fixed an issue where the Tallneck shockblast would destroy all other machines.
  • Fixed an issue where the Fireclaw would not go into the Shocked or Knocked Down State when triggered during certain attacks.
  • Fixed an issue where the Behemoth would be able to chain charge attacks in rapid succession.
  • Fixed an issue where detached machine parts could fall through the floor.
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humanoids

  • Reduced the armor health for the Quen Imperial Guard to be more in line with the other enemies.

weapons

  • Fixed an issue where the tier 4 Hammerburst Boltblaster would deal less damage than the tier 3 version.
  • Fixed an issue where enemies would become suspicious when spotting an active Blast Trap.
  • Fixed an issue where some weapons did not give Valor correctly.
  • Reduced crafting costs for crafting Traps at a Workbench.
  • Rebalanced crafting costs for Elite & Advanced Traps when crafting in the wild.
  • Fixed an issue where some weapon perks did not give the correct values.

skills

  • Updated the Resilient Trapper skill with new values.
  • Fixed an issue where the Braced Shot would become buffed in unintended ways.

UI/UX

  • Fixed an issue where canisters would have different rarities.
  • Added an option to show or hide grapple icons.
  • Added a “Pry Open” option under the Hold/Toggle Accessibility Settings.
  • Added an option for overriding machines to switch to ‘Toggle’ in the Accessibility Settings.
  • Updated icons for various machine parts.

performance and stability

  • Additional streaming fixes in game.
  • Additional crash fixes.

Photo mode

  • Added Filmgrain to photo mode. Grain scales with intensity: low values ​​have small grain, high values ​​increase the size of the grain, which leaves the higher values ​​especially suited to black and white experimentation.

Other

  • Fixed an issue where loot barrels would not get destroyed in one hit.
  • Fixed an issue where overheal would not take the higher value when consuming Health Potions and Food at the same time.
  • Fixed an issue where civilians would not always respond to rain.
  • Fixed an issue where the Motion Aiming did not work for the second controller when using the Co-Pilot feature.
  • Fixed an issue where Aloy could still control a mount when in the Shocked State.
  • Fixed an issue where Aloy could crawl through a vent while holding a battery.
  • Multiple localization and subtitles fixes and improvements.
  • Multiple lighting fixes and improvements.
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Reference-www.pcgames.de