1 developer project Manor Lords: 500,000 times on Steam wishlists, new battle screenshots

1 developer project Manor Lords: 500,000 times on Steam wishlists, new battle screenshots

Manor Lords, developer Greg Styczen’s indie project, continues to make progress. Although players are still eagerly awaiting an early access date, there are now new screenshots, a short video sequence and a responsible publisher as a consolation. This is Hooded Horse, which also distributes other strategy games such as Old World, Falling Frontier and Sons of Valhalla.

Although Styczen had repeatedly emphasized that he did not want to land a partner for his 1-developer project, he finally decided to change his mind. On twitter it says: “Well… After saying 1,000 times that I’m not looking for a partner, I finally got it and decided to”@HoodedHorseInc” teamed up.” Hooded Horse brings more languages, more money and better marketing to the project. However, the following still applies: “No NFT loot box bullshit.”

Likewise on twitter the developer released a short video sequence. There you can see a medieval army whose units are advancing in different formations. In the accompanying text, Styczen points out that he has implemented a number of cosmetic updates since his last release. This includes new clothing and armor, shields with arrows in them, an updated banner system, and a new head and hair system. “I know some animations aren’t quite perfect, but they’ll have to do for now.” Current screenshots can be found in our picture gallery:

See also  CD Project RED: Leak hints at Witcher multiplayer

Meanwhile, the developer is happy about the great popularity of Manor Lords. More than half a million players now have his project on their Steam wish list: “When I started I was hoping for 10-15,000. “I’m always overwhelmed by all the support I get from you. I thank you!”

Also interesting: 1 developer project Manor Lords: medieval building game with huge battles alive

In Manor Lords, players should develop their cities in real time by (optionally) placing and rotating buildings without a grid. While trade routes and the landscape influence the formation and development of settlements, each building is inspired by historical references from 14th-century Europe. However, Manor Lords is not set in a specific century.

On the medieval fief, fields are plowed by teams of oxen, iron is smelted and sheep are herded into open pastures. Meanwhile, it is important to react to the seasons, weather or catastrophes such as war, disease and hunger. The developer has also planned battles, with Manor Lords wanting to score with as much realism as possible here as well. For example, with large troop formations, soldier morale, flanking attacks, troop fatigue, weather and equipment. If you command a small troop well, you should be able to defeat a large army yourself. There is already longer a Steam pagebut no release date yet.

Source: Twitter



Reference-www.pcgameshardware.de