Battlefield 2042 – Zero Hour: Everything about Season 1 and Status Quo

The hovercraft that climbs walls was representative of the many bugs in the release version

Bugs, weird design choices, and balancing issues. These are all things that can be ironed out in the future with enough support, paving the way for a good Battlefield. Only these problems could have been avoided. We are sure that if the release had been postponed by half a year, the game would have been smooth from the start. But the shareholders probably had different ideas.

With these exact words we concluded our test of Battlefield 2042 in November 2021, one of the biggest disappointments of the last year. After promising the most ambitious Battlefield project of all time and a focus on the strengths of the series, disillusionment spread after the release of the shooter. Six months later, the game will finally start Season 1 on June 9, 2022. We at EA were able to get an idea of ​​the current status of Battlefield 2042 and played the content of the first season before the release. You can read here whether the shooter will finally rise from the ashes as a phoenix or whether DICE will continue to fight a lost battle.


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Battlefield 2042 – Zero Hour: What’s the status after half a year?

After the release of Battlefield 2042 (buy now €41.43) all hell broke down over DICE and EA. When it became clear in what condition the shooter had come onto the market, disappointed fans vented themselves online. Be it the bugs, the design, the performance, the gameplay decisions or the simple fact that standards such as voice chat or a scoreboard simply didn’t exist – Battlefield 2042 was an unthought-out construct at the time of release, which entered the game way too early stores came.

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The hovercraft that climbs walls was representative of the many bugs in the release version

Source: pcgames.de




Various insider reports leaked out over the months as to how this catastrophic release could have happened. There was talk of forced design choices that completely missed what Battlefield was all about. Add to that an inexperienced team – most of the old hands had left the store -, miscommunication, almost no playtests and of course the pressure to get a release ready for the holiday season. All of which led to the perfect storm.

So what was actually the most ambitious Battlefield project turned into a flop in a very short time. Almost two months after the release, the number of players on Steam dropped by 90%. For a multiplayer shooter, this is a total disaster. Not everything is bad in Battlefield 2042, as we also worked up in our test. The series-typical Battlefield moments, in which something is always happening around you and you are just a small cog, are there. Only these moments at the start were overlaid by a blanket of mistakes.

Now the kid’s down the drain and you can’t undo the release, but you can at least try to mitigate the drama. Since the release in November, DICE has mainly been doing one thing: damage limitation. The team has been polishing off the game’s sharp edges over the past few months. The already announced live service model was even postponed. First of all, the aim was to get the technology in order, eliminate the major errors and add missing features. In other words, you just wanted to have a properly running game before you deliver new content. That has definitely been done. Many bugs have been fixed, weapon handling has been beefed up and features that weren’t there at release are now available. Yes, since March there has even been a scoreboard again.

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Continue on page 2 with the innovations from Season 1!

Reference-www.pcgames.de