immortal devil has been setting the internet ablaze with controversy. Every gaming website under the sun has an opinion on how microtransactions ruin gameplay and how was Blizzard ruin the beloved childhood memories of fans of Devil. The game currently has lowest user score on Metacritic. Even more Diablo fans feel that this is not a game designed for them. And they may be right. Despite its mobile origins, Immortal He grew wings of wax and flew too close to the PC gaming sun. For a loyal audience that Blizzard had coddled for years, that was considered inexcusable.
I get it. Criticisms of monetization remain unabated, but the potential for overspending isn’t always the real reason console gamers are so upset. The truth is simpler: mobile devices represent another front in the never-ending culture war for the heart and soul of gaming. But I have to wonder if it has to be a war at all.
Before Immortal was announced, Devil fans could safely ignore mobile games as “cash wins” that would never affect the premium games they wanted to play. But since Blizzard announced that the game would be a complete Devil experience, these gamers have felt threatened by what they perceive as the intrusion of mobile devices into “legitimate” games. In fact, the game raised so many concerns that Blizzard the community manager had to clarify that Devil IV would not have “mobile-style monetization”.
But it wasn’t enough for Blizzard to make promises to fans. The press was also expected to align with “Immortal it’s bad.” On June 4, there was an incendiary tweet from a Twitch streamer who criticized journalists for saying that. immortal devil it’s… well, fun. I was not surprised, because I was met with similar public hostility when I started writing about Genshin Impact. If a journalist is “too positive” about a mobile game, then a very vocal segment of gamers will denounce it as a traitor to the games and a corporate accomplice. For these gamers, the rise of F2P gaming is a virus that needs to be removed. Especially before it “takes over” gaming in general.
Despite all the background noise (or maybe because of it), I felt compelled to download immortal devil and play a bit. For context: I’ve never played a Devil game before Immortal. The setting seemed too over the top for my liking, and I wasn’t sure how to digest the story of three games beforehand. Devil IV he left. Since so many games are constantly being released, I made my peace with Devil being one of those series that I would just never get into.
immortal devil held my hand through the excruciating experience of entering a much-loved franchise 25 years too late. The team interface told me which team had the best stats, and the footprints told me exactly where to go. The missions were structured in a way that made it easy for me to stop playing and then pick up the game later. best of all, Immortal did not leave me as if I were a Devil fan. All the stories were perfectly self-contained and the world felt less intimidating for it. Immortal that’s how i learned to love Devil.
Like, I get it now. The villains may be monstrous demons from hell, but their designs are murderous. The voice acting is excellent and I grew fond of the supporting characters I met along the way. I always had the impression that Devil it’s an edgelord game, but Immortal it is full of heart. All the characters in the game were willing to make great personal sacrifices because they wanted to fight against the suffering that hell inflicted on innocent people. What’s not to love about it?
All of these factors likely played a large part in why immortal devil has 10 million downloads despite a 0.2 user rating in Metacriticism. There is a huge disconnect between internet commentators who consider themselves stewards of the games and the real public who enjoy playing the game. Devil like a F2P game. I’m not here to tell anyone to enjoy immortal devil. I have friends who can’t gel their brain against the live service loop, just like my brain bounces off certain types of puzzles.
Part of this problem is exacerbated by the way Blizzard marketed the game. to cover for Devil IV Needing more development time, the studio announced that immortal devil is a “full Devil mobile experience.” They quickly learned that this it could have been a big mistake.
I hardly wrote this blog until I was at least level 60. I had seen the pushback my colleagues received for writing about the game “too early”, and I wanted to avoid that fate. But I was having such a relaxing time in ImmortalI just didn’t feel like rushing content to prove myself capable Devil fans. That’s when I started to think: maybe there’s something fundamentally broken about how PC and console games are consumed.
In a PC or console game, the expectation is that you can spend a ton of hours in a game very quickly to become a divine merchant of death. That’s not the way to play a mobile game. If any content feels timed or locked behind very low drop ratesis because you are expected to play this game for years, not in the quick bursts between now and the next major AAA release. That means the “win” they have to be less frequent too. It took me almost a year to build a team that was good enough to clear an important event in Arknight’s. I couldn’t imagine telling a “traditional” player that he would have to spend a year to delete important content.
Of course, the gaming factor is a legitimate concern. immortal devil won’t break free in the Netherlands or Belgium due to their gambling regulations. Despite what my haters may think of me Genshin blogs, I think the federal governments should put restrictions on F2P gaming. At the very least, I don’t think kids should be allowed to swipe credit cards in microtransactions. But the problem is that most critics of F2P games don’t really understand the community or the motivations of mobile gamers. Console gamers are often justifiably annoyed by ignorant gaming discussions in the national media, but even gaming outlets don’t hold themselves to the same nuanced standards when it comes to mobile gaming. I’ve seen too many cases of mobile gamers being maligned as “casual”. Given almost all of the furious response to Immortal has been based on a vociferous defense of those likely to be exploited for in-game spending, where is the empathy for the people mobile critics say they care about?
There absolutely needs to be a lot of discussion about the more predatory aspects of mobile gaming. But this cannot take place entirely from the perspective of a lifelong recalcitrant group. Devil fans angry that their favorite franchise has reached out to another audience. Ten million people downloaded the game because they wanted to, and while protecting the most vulnerable among them is an admirable goal, it may not always be the genuine reason for the outcry.
Immortal faced backlash for the same reasons as the western audience reacted so strongly to Genshin Impact. It has a PC port and is high quality enough to disguise its mobile-first approach. But that doesn’t change that these games were made for a very different player in mind. So there’s no need for PC and console gamers to feel threatened by Immortal. Blizzard is looking for a much bigger fish: the mobile community that already represents the majority of players.