WoW: Macro area effects directly on the opponent – doesn’t work? Go then!
There are a whole range of area effects in WoW that you have to place manually in the game world and do not affect the opponent directly. In some cases, this is handy, since you’re about wild spirits or Ursol’s Vortex not necessarily on an opponent, but in the middle of a pack. In other cases, however, Blizzard doesn’t want to make it too easy for you – for example, when it comes to hitting an opponent with the Ice Trap or going directly to the enemy with the Heroic Leap. It is therefore also not possible to carry out these actions with “@target” pointing directly at an opponent – until now.
With “@player“, on the other hand, such abilities can be placed in one’s own position for a long time. Many death and decay death knights or ash sanctification paladins know what I’m talking about, but this is often not optimal since you would rather have it appear directly under the opponent.
@Player & @Cursor – more was not possible
You place classic area effects in WoW (buy now ) usually with a green telemarker or target circle. In most cases, that’s perfectly fine. However, this sometimes costs unnecessary time. Because you have to press the button and then place the circle. Half a second is lost there. It’s faster with a @Cursor macro. The target circle is automatically placed where you currently have your mouse pointer.
But that doesn’t save you if the Hunter Trap lands on a branch again or that death and decay lies on some virtual ceiling. Therefore, many players (especially melee fighters) use a @Player macro. The area appears directly below your own character. This is perfect for many skills – but not so much for ranged fighters.
Source: buffed
Theoretically, there is the possibility of writing @Target macros in order to use an attack directly on the current target – in practice, however, area effects are largely excluded from this. So it’s actually impossible Ursol’s Vortex, Flame Burst or wild spirits placed directly under an opponent.
Self Magic Key + Macro = WinWin
Source: buffed
In order to circumvent the restrictions of the macros, resourceful users at wowhead have found out that the modifiers can be used. A modifier is a key (Alt, Shift or Ctrl) that can be built into a macro to make a macro do different things depending on the modifier pressed. If this now corresponds to the modifier for self-magic, the system apparently cancels itself out. For this you have to do the following:
- In the interface options you will find the item fight and there on the bottom right the “Self Spell button“. Set this to one of the three modifiers.
- Then create a macro in which you this modifier With @target and an area capability.
For example:
#showtooltip Wild spirits
/cast [mod:alt,@target] wild spirits
If you now place the macro in the bar and hit the macro with the mouse or hotkey while holding down the modifier (here the Alt key), then the wild spirits will land exactly under your current target.
The whole thing works with all area attacks from wild spirits to the traps of the hunters. Of course, it can also be combined with various other modifiers or macro conditions to give you more flexibility.
#showtooltip Wild spirits
/cast [mod:alt,@target][nomod,@cursor] wild spirits
The above macro lets wild spirits appear below your opponent when you hold down the alt key, and at the position of your cursor when you don’t hold down the alt key.
Source: buffed
Source: buffed
Small restrictions
The most important restriction is certainly that you must not have assigned the key combination for the modifier to work. If the macro mentioned above is on key 1 and you have assigned Alt+1 to something else in the keyboard assignments, it will of course not work.
In addition, it is not possible to connect @target macros to multiple modifiers, as you can only select one of the three modifiers as the “Self-cast key”. The other two modifiers can be placed in the macro, but not for “@target”.
bug or feature?
Source: buffed
In PvE, such a macro is primarily used for convenience and to save time. Half a second saved, not having to click anything and not unnecessarily taking your eyes off the important things. It gets really interesting in PvP though. freezing traps without aiming directly at the opponent, with Ursol’s Vortex always hitting the right person and placing the healer circles exactly on the other player – that’s all enormously strong.
So far it is unclear whether Blizzard sees this as a serious bug and is reacting to this discovery. But it is also quite possible that they simply tolerate it or were perhaps even aware of this possibility. On the other hand, there is of course also the risk that the developers will see it as an exploit and take action against it with penalties. We can’t imagine the latter with the best will in the world, but for the sake of completeness it should be noted: Use of the bug is at your own risk.
Source | wowhead
Reference-www.buffed.de