Outriders: Worldslayer’s Endgame makes it easier to chase sick loot

Expect to spend a lot of time in Tarya Gratar, taking on her challenges and farming the loot you need.

Finding the right cadence of endgame activities is key for a game like Outriders, which straddles the line between RPG and shooter sensibilities. While Outriders is primarily a story-driven game about destroying enemies with ridiculous weapons and physics manipulation powers, it also borrows heavily from live gaming, including the need to keep players engaged long-term with activities that they start once the main campaign is done. Outriders’ next expansion, Worldslayer, is bringing a great new ending activity to the game, one that feels like it’s taking clever ideas from other games.

People Can Fly gave GameSpot another look at Worldslayer during Summer Game Fest 2022. In addition to more hands-on time with Worldslayer’s new story campaign, which featured a bit more content than we played back in April, the developer provided a deeper experience, hands on. -off immerse yourself in the Worldslayer endgame and answer questions about what players can expect from it.

Playing now: Outriders: Worldslayer Preview

That end-game activity is a replayable dungeon called Trial of Tarya Gratar, which will throw challenges at players that you won’t find anywhere else in the game. The dungeon appears to be built similarly to other locations and missions in Outriders, where you engage in a series of battles as you progress through a space. Unlike other slots in Outriders, though, you’ll go through Tarya Gratar repeatedly for extra loot, and according to People Can Fly, you can even farm certain encounters to adjust the type of loot you receive.

The dungeon is also divided into specific locations that you’ll want to pay attention to when you hit them. As you progress through an area, you’ll come to “crossroads,” which sound like they’re some kind of checkpoint in your run. From a crossroads, you can find side paths that often lead to “troves,” which are special encounters, and boss arenas, which you’ll need to clear to progress deeper into the dungeon.

The treasure locations are the ones you’ll probably want to pay the most attention to. These are side encounters that lead to a large loot chest, but in order to reach them, you will have to fight a tough group of enemies. The upshot, though, is that in addition to getting a ton of loot for winning those fights, you’ll also get specific types from the loot of treasures. Knowing which treasure drops which gear, like gloves or chest pieces, allows you to search for the particular type of gear you want or need by playing those treasures over and over again.

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In fact, it looks like Tarya Gratar will be imminently replayable. A full run through the dungeon will take about two to three hours, People Can Fly said, and the runs will end when you finish off Tarya Gratar, die too many times along the way, or stop running and return to the base camp location where you started . However, if you leave the dungeon, you can go back and run it again, and get more loot on the next run.

Expect to spend a lot of time in Tarya Gratar, taking on her challenges and farming the loot you need.

However, Tarya Gratar will also have her own challenges. The dungeon is home to special enemies and bosses that you won’t find anywhere else in the game. These include the Shadowbeast, a creature that can cloak itself and has the ability to silence players, briefly turning off their special abilities and forcing them to rely on their weapons. Shadow beasts are complemented by new elite enemies called Beastmasters, who can control cloaked monsters and use them to hunt you down.

During our playthrough session, the developers at People Can Fly mentioned that one of the feedback they had received from players was a desire for more involved boss mechanics, like those seen in other loot games like Destiny 2. Worldslayer is an answer to that. request, and it looks like you’ll find challenging bosses that require more tactics, planning, and coordination to take down, especially if you’re with a group of other players.

We saw a bit of that in our hands-on time with Worldslayer, which made up about an hour of the story campaign. The first part of the story sends the player’s Outrider to attempt to infiltrate a place called Black Gulch, where they hope to meet a scientist who might know something about the deadly intensifying storms ravaging the game world of Enoch. The problem is that the scientist is part of the enemy Insurgency faction, and Black Gulch is far behind enemy lines.

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In the part we played, we faced mini-bosses twice, including the Night Fisher from the April preview, and a new enemy called Executioner. While they may not be true full boss fights, both enemies featured new attack tricks. The Angler could throw a couple of blades, catch you and pull you towards him for a big attack, while the Executioner likes to jump around the battlefield and land hard with an area of ​​effect attack. In both cases, the enemies require a new list of tactics to deal with them effectively. That’s the opposite of Outriders’ other main human foes, who tend to roam the battlefield like armored bullet sponges, forcing you to use the same strategy of relocating and eroding their health over and over again.

It seems you can expect Worldslayer bosses to engage your brain and trigger finger.
It seems you can expect Worldslayer bosses to engage your brain and trigger finger.

Although we’ve only seen a few glimpses so far, Worldslayer looks poised to greatly improve on what Outriders offered at launch. New content and story means players will have plenty of new things to interact with, while the experience has been enhanced through quality of life tweaks such as how loot and leveling work, how you can change difficulty, and how can chase the team. in the long run. From the sounds of it, Outriders players should get what they want with the Worldslayer expansion, but we’ll have to see how all the additions mesh with the base game when Worldslayer launches on June 30.

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