The Callisto Protocol gets kinky, bizarre and ‘not a walk in the park’

The Callisto Protocol gets challenging and not for the faint hearted.

The Callisto Protocol gets challenging and not for the faint hearted.

The Callisto Protocol gets challenging and not for the faint hearted.

The Callisto Protocol, the new horror action game from Striking Distance, the new studio around Dead Space creator Glen Schofield, will be released in December. In an interview, GamePro colleague Kai was able to elicit some interesting answers from the game director, including how the survival factor and the level of challenge are. First of all: His answer will please those of you who feared and shared the excitement with Isaac Clarke years ago.

Suspense, Horror and Fear

The Callisto Protocol will be anything but a dull action game in which you, armed with guns, blast all the beasts back into space with continuous fire. Rather, you have to come up with a plan for each type of enemy and if you don’t do that, you’ll soon end up in the middle of the fleshy entrails of a grotesque-looking monster.

A demanding horror trip: When asked about the level of the challenge, there is first good news: If you feel under- or overwhelmed, the path leads from “normal” to “easy” or “difficult”. According to Schofield, however, The Callisto Protocol gets quite steep even on the normal difficulty level and “no walk in the park“. Good and important news for a survival game in which the core of the fun is to root for your hero in sticky situations.

Deadly Bosses: As Schofield also tells us, each level concludes with the introduction of a new enemy type that feels like a mini-boss at the time in the game – and “quite difficult” should be. One hit is enough here and the main character Jacob Lee blesses his time. However, if he survives to the end, he makes the acquaintance of a “gigantic final boss“.

If you want to take a closer look at some of the enemies, take a look at the trailer:

The Callisto Protocol is surprisingly released in the new trailer in 2022






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The Callisto Protocol is surprisingly released in the new trailer in 2022

For those who just want to experience the story There is also good news: In easy mode, there will probably be special item drops if you die several times in certain places:

If someone fails more than five times in one place, we say: “Okay, we need a few more drops here.” Or we take an opponent out. But of course we don’t want to water down the game.

Of “deviant ways of death” and “giant fountains of blood”

As we im Trailer from the Microsoft/Bethesda Showcase could see very clearly, The Callisto Protocol relies on powerful nasty environmental kills – we just say “ventilator”. As an investigative journalist and friend of the slacking Gores, Kai of course couldn’t resist digging deeper into this point.

So not only did Schofield tell of the aforementioned fans that we get sucked into should we get too close to them. Also we can”Opponent (with the Gravity Gun) pick them up and blast them into environmental traps”. Including spikes and exposed machine parts. Hmm delicious!

What does the USK actually say about this? The question of cuts in the German release version will probably accompany us for a while. In the interview, however, Schofield took it with humor:

There are some really weird ways to die with huge fountains of blood. But always remember: Jacob is only trying to save the world. We will also advertise the game to the USK. (laughs)

The Gravity Gun as a counterpart to Dead Space dismemberment

We remember: In Dead Space, thanks to the strategic dismemberment – ​​opponents were slowed down by cutting off their legs, for example – we very often equipped the plasma cutter or tried out the line cutter.

In the remake of Dead Space, the focus is again on the plasma cutter.

In the remake of Dead Space, the focus is again on the plasma cutter.

Limb severing was just too much fun to ignore. According to Schofield, the counterpart to the dismemberment system (which is also available in Callisto) in terms of fun is the Gravity Gun, with which we can raise monsters and, as described above, cruelly transport them to the afterlife.

A big difference: According to Schofield, however, there are many enemy types that we all have to fight in different ways that should keep us from playing with only one weapon:

There are some variants of frontal combat, ranged combat, and then there is the GRP (Gravity Gun), which sort of combines both. I think every player will approach situations differently.

It gets even worse: By the way, if you’ve already frowned at “deviant ways of death”, we’ll top it off at this point. In Callisto there is a “chunk system” with which we can separate pieces from opponents. Divide opponents in order to then fight with the still alive half, that’s also possible. To paraphrase Schofield; “It some pretty bizarre things are happening“. We would not contradict that at this point.

What doesn’t exist, by the way, is a stealth system. The fact that we turn off opponents secretly and quietly only happens when killing one type of opponent, which we don’t want to spoil for you at this point. You can therefore imagine the core gunplay as classic Dead Space-like with a somewhat sluggish hero to control.

In the next article on the interview, we’ll tell you why The Callisto Protocol has more in common with Barbie than with PUBG, in whose universe it was originally set. Meanwhile, let us know how you like the new information about the game.

Reference-www.gamepro.de