Overwatch 2 will get rid of loot boxes

Overwatch 2 will get rid of loot boxes

In surveillance 2loot boxes no longer exist.

Content within the salvo of information that Blizzard has just released on surveillance 2, one of the most interesting parts is the fact that the game will go from a retail model to a free model. Also included in the surveillance 2 The strategy is a concerted effort to deliver content on a regular basis with a new seasonal content structure. That new season structure will include a similar premium battle pass featured in other live service games, so separate exclusive rewards will be available to subscribers.

With the arrival of the battle pass also comes an in-game store that makes the Supervision loot boxes are a thing of the past.

“Players will have much more control over how they interact with the game and how they acquire new content,” said lead hero designer Geoff Goodman. during the surveillance 2 reveal event.

Loot Boxes have fallen out of favor as a method of obtaining items, as the way they are designed and deployed can make them a vector for potential abuse. They are essentially slot machines where a player pays for the chance to win not cash but a coveted item. In an interview with Kotakua Supervision the developer talked about how they built excitement and anticipation into opening a loot box to make it such a rewarding experience that a player will want to do it repeatedly, whether playing through the game or taking the paid shortcut.

A lot of times, players will just take the paid shortcut and do it over and over again, especially if the item they want is rare and only available for a limited time (like this Legendary Zenyatta skin). -The randomness of chance has led several countries to classify loot boxes as gambling and subject to regulation or ban games with them altogether. The removal of loot boxes seems like a step in the right direction for surveillance 2.

In an interview with the edgethe surveillance 2 the developers declined to go into detail about what exactly the battle pass will include or how much it will cost. They also didn’t say how the in-game store will work. Traditionally, an in-game store is a way for players to pay directly for what they want. in-game store for world of warcraft it works this way. But there’s also the specter of how Blizzard handled the immortal devil cash shop lurking in the shadows of surveillance 2Bright and colorful background.

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When was Blizzard released? immortal devil in early June, it faced a lot of criticism for the way it structured the in-game cash store. Critics accused the game of being pay to win in which, to be good at the game, it is necessary to spend money, often in exorbitant amounts, and a wanted item is still not guaranteed to drop. When the edge asked if Blizzard had any comment on player dissatisfaction with immortal devilThe seemingly heinous monetization scheme ofdeclined.

We still don’t know the details of surveillance 2The monetization scheme of , but the developers have promised more information in the future. I hope it’s more like world of warcraft and less like Immortal Devil.

Reference-www.theverge.com