Starfield: You can hijack spaceships, but you cannot land on planets yourself

Starfield: Some planets will be boring, promises Todd Howard (1)

from Karsten Scholz
Since the gameplay presentation at the Xbox and Bethesda Showcase on June 12, 2022, we know that we’ll be piloting (homemade!) starships through Starfield space and even engaging in combat. Recently there were more details about the space gameplay.

While the core gameplay on the inhabited planets of Starfield (that is, the combat, dialogue, and exploration of the world) is definitely recognize the DNA of Bethesdaanother gameplay part awaits us in the SciFi RPG that has never been seen before in a Bethesda role-playing game: flying and fighting in space.

Starfield | PREVIEW | All information about the gameplay of the open-world role-playing game

More FTL than Star Wars: Squadrons

Exactly this space gameplay experience was recently commented on by Todd Howard (game director and executive producer of Bethesda Game Studios) (via PC gamers). When it comes to space action, Bethesda designers took inspiration from MechWarrior and FTL, rather than Star Wars: Squadrons, Rebel Galaxy, Everspace, House of the Dying Sun and whatever they are called.

In other words: the pace of the fights is comparatively slow and it’s about energy management and which actions you string together. Your ship has several energy systems. You have to supply the three different weapon systems with energy, but also your engines, shields and the gravitational drive, which you can use to free yourself from critical situations if necessary.

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