In an interview with GamePro, Final Fantasy 16 producer Naoki Yoshida revealed all sorts of exciting information about the latest offshoot of the RPG series. And although some fans may be disappointed that the latest Final Fantasy part does not offer an open game world, there is also good news: FF16 is supposed to switch between the action-packed elements of the game without loading screens.
‘Non-stop Action’ in FF16 is not interrupted
Final Fantasy 16 will be a lot more action-packed than we know from the classic parts of the series. We only control the main character Clive in the fight and string combos together or switch between different skills and magic. The whole thing is underlined by cutscenes and dialogues, which should not interrupt the fighting: Rather, the game switches seamlessly between the individual elements, as Yoshida explains:
All the battles with their phase changes and the cutscenes and dialogues interspersed in between all flow seamlessly without any loading times. We believe this non-stop action is one of Final Fantasy 16’s biggest selling points.
This is made possible by the performance of the PS5, like Yoshida PlayStationBlog explained to. This ensures that not only can the game’s graphics look better than ever, but thanks to the fast loading times, the gameplay also maintains a “breakneck speed.”
If you want to learn more about the combat system and the various abilities in the game, you can read everything important from our interview here:
more on the subject
In Final Fantasy 16 we get companions, an AI buddy and a ‘gigantic array of abilities’
The current trailer including a look at the gameplay is available here:
Final Fantasy 16 reveals many summons and release windows with trailer
On the other hand, if you want to learn more about the summons and the world of FF16 itself, we have a lot of background details about the game world here and more information about the Espers here. Among other things, we can also mess with the skyscraper-sized summonses directly, or fight them ourselves as Espers.
What do you think of that, are you looking forward to the action-packed combat, or are you more of a fan of the classic tactical combat from older titles?