Fans explain why Diablo Immortal is even better than Diablo 2

Fans explain why Diablo Immortal is even better than Diablo 2

Can you like a game that relies on questionable monetization? Exactly this question is currently occupying hundreds of users on reddit and many Diablo Immortal players. And they get interesting results.

What’s going on in the community: Diablo Immortal has come under heavy criticism for some of its systems. The monetization in particular is the focus of the complaints here. So it should cost about 511,000 euros to bring a character to the maximum.

The discussion is mainly carried out in the community. This is where critics and fans meet and both want to make their position clear. Some try to convince others and consensus seems impossible. There was even mockery for critics when it was released.

In a thread reddit explains a gamer with a meme that Diablo Immortal is quite fun if you just stop comparing yourself to the best people. This led to a lengthy discussion and caused some astonishment at certain criticisms.

Because part of the complaints is that Diablo Immortal is simply not varied enough. But repetitive grind is part of Diablo, the fans defend. And even explain that Immortal does exactly that better than celebrated predecessors like Diablo 2.

With 6 classes, Immortal has even more starting classes than Diablo 2. In our tier list you will find the best classes of Diablo Immortal and in the video you can see gameplay for them:

Diablo Immortal: All 6 classes at a glance with gameplay

“Crazy. People are complaining about repetition in a Diablo game”

How does this comparison come about? The discussion quickly turned to the content of Diablo Immortal. As is typical of the genre, improvement comes with plenty of grind. So you have to repeatedly complete dungeons or something similar to get loot.

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A large part of the criticism is that there are loot limits in Diablo Immortal and that the game has not received an update or new content even 4 weeks after the release. At least the update is pending, but it will probably take a while.

Of the User boomstickjonny commented that eventually “the fun would just run out.” There comes a point where you just don’t want to continue, as others explain.

However, fans of the genre cannot fully understand the criticism. It’s exactly the same as it used to be – even better. User daymeeuhn compares: “Diablo 2 was literally Baal runs for 20,000 hours. Diablo 3 was Greater Rifts and Bounties for 20,000 hours. [Diablo Immortal] has even more options than those two.”

What makes Immortal better than Diablo 2? Another user responded to the criticism that it would take a long time to get good gear: “Sure dude, but start a fresh character in Diablo 2 and tell me if you have Occy, Shako, Tal’s armor and a Maras have. I bet this takes longer than getting the Legendarys you’re into [Immortal] want to have.” (via reddit.com)

IllTenaciousTortoise expands on this comment and elaborates on what makes Immortal better:

We have more content and opportunities to progress. Cool Legendaries that actually drop.

There are many things that bother me about Diablo Immortal, but content and drops aren’t one of them. Paragon 48. No wasted progress. No wasted gear.

Heck, the things that bothered me about Diablo2 never got fixed. Or the things that bothered me about Diablo 3. I hope the expansion will be as good as D3’s. We still need the cube.

[Diablo Immortal] is a good Diablo game.

IllTenaciousTortoise on reddit

In the end, it’s all about personal preference and personal pain threshold, how much grind you really want to endure. However, Immortal finds many defenders, at least in this matter. Because the Pay2Win factor is at least one point on which the critics and even most fans agree.

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A major criticism of Pay2Win is legendary gems. Legendary gems are also free, but that takes time. How they work:

Diablo Immortal: What are Legendary Gems? Facts and locations in 3 minutes

“Even the biggest supporters criticize the monetization”

The subject of monetization and Pay2Win is the actual trigger of the thread. It was about how you can have fun in Immortal if you just don’t compare yourself to the top players.

Many fans agree that Immortal is definitely worth the time, especially for a free-to-play game. Just don’t compare yourself to the top players and “whales”:

Players compare how strong you get for €0 in Diablo Immortal – And how strong for €33,000

Whales are called players in free mobile games who often spend several hundred thousand euros. And we have already criticized the payment mechanisms of Immortal on MeinMMO in the podcast.

The user bigfoot509 has a very different opinion and states that nobody would simply ignore monetization. Only the way the discussion is conducted is not expedient:

Even the most die-hard Diablo Immortal supporters recognize that monetization is ruthlessly from hell. But it’s been said 4 billion times.

Now to repeat that is just to criticize the people who like the game. It’s like you’re thinking that if you just repeat it enough times, people will eventually wake up and thank you for setting them free.

bigfoot509 on reddit

Some fear that similar systems will also take root in subsequent titles such as Diablo 4. However, whether that will happen remains to be seen. Meanwhile, other players simply use the mechanics to turn the tables:

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Player sells gold in WoW for 46,000 euros – put everything in Diablo Immortal to destroy Pay2Win whales

Reference-mein-mmo.de