Overwatch 2: Beta reveals next-gen features and nerfs
The second Overwatch 2 beta is on, and some testers are reporting new features and changes they’re encountering. In this context, more and more information about the versions for PS5 and Xbox Series X is known.
Of course, since the original Overwatch was no longer optimized for the current consoles, the expectations for the next-gen sequel are all the greater. Beta players are now reporting that there are clear improvements here.
Overwatch 2 optimized for next-gen consoles: 120 FPS and VRR
Overwatch 2 is said to run at 120 frames per second on PlayStation 5 and Xbox Series X|S. A variable refresh rate (VRR) is also supported. Considering that the last generation of consoles was capped at 60 FPS, this is a huge improvement. Especially when you consider that this is a competitive game.
In addition to the so-called frame rate mode, players can also choose between the “Balanced” and “Resolution” modes, although it is not yet entirely clear what exactly these two are all about. The testers also report on various character weakenings.
Nerfs ahoy: Two heroes are downgraded
Two Overwatch 2 heroes are affected by the adjustments: Healer Mercy now flies up briefly when she reaches an allied player. Symmetra’s weapon now holds 70 bullets instead of 100 and no longer regenerates when hitting barriers.
In return, the damage dealer’s secondary fire is now twice as fast, but it also deals less damage. Additionally, teleporters now only last ten seconds, have fewer health points, and have a longer cooldown, making them far less effective.
Further adjustments are probably planned before the release of the free-to-play title in October. The developer also revealed how Blizzard wants to deal with the loot boxes of the series in the future.
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