WoW: The Paladin in Dragonflight – our expectations, our wishes
There are many classes and ways of playing in WoW that are in dire need of an overhaul with the upcoming expansion. The paladin is certainly not one of them. The three specs play relatively comfortably and in theory Blizzard could just leave them as they are. With Dragonflight, however, the new talent trees are now being introduced, which is an excellent opportunity for the developers to make minor revisions or realign the way the game is played. So of course we asked ourselves: How could you make the paladin even hotter? And who would have thought it – we came up with a whole series of ideas. Some maybe realistic, others will probably remain a pipe dream forever.
The Paladin as a class
Before we look at the individual classes, there are of course a few things that could be improved with the Paladin as such. So the Pala, who is generally known primarily as a supporter, would do well to have a few more abilities in this direction. A few better auras (at least two of them are known to be completely useless) or a group buff like the one currently possessed by mages. Or at least some useful ability that at least 13 other classes don’t have.
We can see the range of support abilities growing with Dragonflight and the introduction of the class talent tree. Our wish for that is probably rather unrealistic Divine intervention celebrates its comeback. But that would be a unique ability that only the paladin has and that fits the class perfectly. Sacrifice yourself in order to take a group member out of the fight and protect them from death – more paladin is not possible. Gief, pls!
The two-handed-wielding melee fighter primarily suffers from two things in Shadowlands that developers should address. Although the gameplay is relatively simple, it is overloaded with various attacks. Depending on the talent distribution, the Retri uses nine to twelve attacks in the rotation – without cooldowns, control effects, support abilities, trinkets or potions. Many players quickly run out of options on the keyboard. In addition, the retaliator has no unique selling proposition. He can’t do anything that at least two other ways of playing can’t do better – whether damage or utility. It will be difficult to secure your place in Raid or Mythic Plus. But that could be changed.
Realistic changes
The Paladin has been since the release of WoW (buy now ) known as the support class. Why then today the other specs have all the support skills while the Retri has lost all of it. A return of Boons of Power would make as much sense as moving some abilities. Take priests soul of power and enhancers her Windfury Totem away and give this (in a revised form) to the retribution! Or at least give it a usable aura that can’t be provided by the healers and tanks as well. Let’s help our group please! Oh yeah, and some of the current base skills should go into the talent tree to streamline the core gameplay a bit.
Source: buffed
Our dream
We’d like to see the support role merged with the sense of the word retribution. How about if the aura of retribution not only gives us a buff, but all players as soon as one of us dies virtual death? We think it’s pretty awesome. But since that’s difficult to balance without player suicide being part of the tactic everywhere, we have another idea. How about if vengeance were given a spirit of vengeance of sorts – akin to the priests’ spirit of salvation? Once the Retribution dies, it rises again as a Vengeful Spirit and is allowed to continue fighting with increased power for X seconds. If he kills his opponent in the process, the revenge is complete and the paladin can live on. The latter could, for example, be offered as a talent for the actual ability. In any case, we would be thrilled if Blizzard implemented something like this in some form.
Continue on page 2 with Holy and Protection Paladin!
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Reference-www.buffed.de