Dead by Daylight rows back: More blood points, grind is revised again

Dead by Daylight Much More Blood Points Nurse titel title 1280x720

After much criticism, Dead by Daylight reworks the big rework again. Fan feedback has highlighted many issues.

There are two main topics in the Dead by Daylight community all year round: Firstly, the discussion about whether killers or survivors are “completely op” and secondly, the constant grind in the game.

The developers wanted to limit at least the grind significantly and thus give the community a gift. But the anticipation didn’t last long, because precise calculations showed that the grind will not be reduced by 75% as promised, but – depending on the type of calculation – could even be more. Now the developers are making improvements and turning the screws.

What’s the problem with the grind? If you want all the perks in Dead by Daylight, you have to play – and a lot. In order to have all the perks unlocked on a single character, you now have to invest more than 500 hours of play time, in most cases more. While that’s bearable for veterans, it’s a huge barrier for newcomers.

Worse still, the grind grows exponentially with each new character, as you can unlock the new perks on all characters.

This is how the developers wanted to solve it: With patch 6.1.0. the developers wanted to reduce the grind by 75%. Perks should be unlocked through the Prestige system. Per Prestige Rank, all other Survivors can use the Prestige Character’s perks at that level. For example, if Claudette is at Prestige 2, all other survivors could use something like Self Care, Botanical Knowledge, and Empathy at Rank 2.

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However, the devil was in the details. Because in order to “prestige” from blood network level 50, you had to pay 50,000 blood points – and you had to do it, because otherwise you couldn’t get new items or addons. This had to be improved urgently.

There will be more blood points for everyone soon.

This is how Dead by Daylight wants to save the promise of “less grind”.

In the latest “Developer Update” for July, the developers responded to the feedback from the community and promised a whole range of changes and adjustments. You don’t want to deviate from the basic plans, but you want to make improvements in many places. Key points regarding blood points include:

  • Maximum bloodpoints per match increase: The developers are increasing the bloodpoints earned in a match in each category from 8,000 to 10,000. So you can earn up to 40,000 blood points per match and you get a bit more if you only do one thing for the whole match (like repairing generators).
  • Prestige becomes cheaper: Prestige increase cost decreased from 50,000 to 20,000 bloodpoints. The hurdle for advancement is thus significantly smaller.
  • Bloodpoint Cap increases: The current cap of 1,000,000 Bloodpoints will be raised to 2,000,000. This allows everyone to accumulate more blood points to save for the release of the next chapter. Bloodpoints from promotions (such as redeemable codes) may continue to exceed the cap.

But there are still a few changes to be made to the prestige system, but they are a little more complex.

When the new patch goes live, all characters will receive bonus prestige levels based on their progress. “Progress” in this case means how many perk levels a character has unlocked and how high their prestige rank already is. A character who already has Prestige 3 will be Prestige 9 after the update. A character who is now at Prestige 1 is guaranteed to have at least Prestige 3 after the update – enough to unlock their perks for all other characters.

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By the way, if you don’t already have a prestige level with a character, you can still get bonus prestige based on the number of perk levels your character already has. However, the exact calculation for this is not known.

Dead by Daylight Legacy Portraits
This is what the new prestige symbols will look like in the future.

In a future update, the developers want to make the rise in prestige even more worthwhile. It is currently the case that after climbing a few levels in the blood network, you are only offered relatively bad items – just a lot of normal addons and items. We would like to revise this in the future, but it will not be the case with the next patch.

What else is in the update? Aside from the major changes to the grind and prestige system, the developers have made a number of gameplay adjustments. In the future, it will no longer be possible to combine several “Endurance” effects (such as from “Borrowed Time”) in a chain reaction. While a character is already in the downed state – that is, a hit has been caught with “Condition” – this effect cannot be triggered again until he has tended his wounds.

What do you think of these adjustments? Good that the developers are making improvements again? Or does the whole thing seem rather awkward and doesn’t change anything at all?