Final Fantasy 16: That’s why it’s not open world

Final Fantasy 16: That's why it's not open world

Even if Final Fantasy 16 is already completely playable internally, it will take a while until the release of the Fantasy RPG another good year: only in Summer 2023 the next numbered part of the successful Japanese series is supposed to be released and will keep fans on their toes until then. Thankfully, the team is always sharing new insights into development and the game.

In the past we were introduced to the three main characters of FF16 and only recently explained Producer Naoki Yoshidathat a conscious decision was made against turn-based battles in order to attract a younger audience – although the game has been given a provisional age restriction of 18 years and over by PEGI.

Final Fantasy 16 as an open world game? Only with 15 years of development time

In an interview with Famitsu (translated by VGC) Yoshida also spoke about another big topic that shapes modern game development in many ways: open world. With Elden Ring and Horizon Forbidden West, we have already experienced two blockbusters this year that rely on an open world and it will not be the last.

However, Yoshida decided against Final Fantasy 16 to play in an open world and has several reasons for this: “It’s necessary to understand the overall picture of the game design by considering the strengths of the team. When I thought about it, I thought: an open world doesn’t fit with what we are planning at the moment.”

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“I want a story about a hero saving the world because this is Final Fantasy. I want to snap a summon and see the map destroyed. I want to release this game as soon as possible and not in parts. […] If we had a development time of around 15 years, we might have the opportunity to challenge ourselves with an open world. Creating a global story within an open world is almost impossible in terms of time and expense.”

Reference-www.pcgames.de