Guild Wars 2: Players are ruining the dungeons – 2012 is over!

The world boss Shadow Behemoth from Guild Wars 2

Dungeons in Guild Wars 2 have seen a lot over the years. While they were the crucial endgame content at release, with challenging instances and cool rewards, today they are a neglected feature. The developers haven’t touched it for a long time (possibly because of “spaghetti” code that nobody knows anymore) and haven’t extended it either. Instead, fractals, raids, and strikes have taken their place. But the dungeons are not forgotten. They’ve just been made a lot more fun with a comfort tweak. And yet players screw up the adventures in dungeons themselves. Because they have the wrong approach – namely one from 2012.

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