Guild Wars 2: Players are ruining the dungeons – 2012 is over!
Dungeons in Guild Wars 2 have seen a lot over the years. While they were the crucial endgame content at release, with challenging instances and cool rewards, today they are a neglected feature. The developers haven’t touched it for a long time (possibly because of “spaghetti” code that nobody knows anymore) and haven’t extended it either. Instead, fractals, raids, and strikes have taken their place. But the dungeons are not forgotten. They’ve just been made a lot more fun with a comfort tweak. And yet players screw up the adventures in dungeons themselves. Because they have the wrong approach – namely one from 2012.
That’s how wrong people play Guild Wars 2’s dungeons
We’re talking about how to go into dungeons with random groups. While there are still veterans who have been rehearsing dungeons perfectly since 2012, knowing every way to skip opponents and relying on tricks like stealth, this is no longer the case. Newcomers and players who haven’t visited these instances in years are not familiar with these procedures. And then it happens as it has to happen: one part of the group sprints forward, another stays behind, irritated, another tries to keep up and stays behind alone in groups of opponents. The result? A wipe of the group – and a bad mood. It doesn’t have to be the whole thing, because we’ve become much, much, much stronger since 2012.
Source: buffed
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Guild Wars 2: Power Creep beats tactics in dungeons
Since 2012, a variety of elite specializations have come into play, fantastic ways to provide boons to a party (including new ones like Zest for Action), powerful builds, and special runes and ascended rarities for gear. So if, funnily enough, you don’t give a damn about tactics and simply rely on a campaign of destruction in dungeons, you won’t have any problems. On top of that, there’s additional loot as well (not necessarily a shower of gold, but by no means nothing!). Modern builds and specs crumble groups of enemies. And where ten years ago you had to rely on certain tricks in a panic, you can now fire off your rotation in a relaxed manner.
Source: buffed
On the one hand, such an approach is more fun – who doesn’t like to feel overpowered? On the other hand, it is also a fantastic basis for not scaring off newcomers to the game. If they daze and try to follow, they might lose interest in Dungeons or even Guild Wars 2 (buy now €49.95). Dungeons are a great way to earn gold, they lure you with special weapon and armor skins and exclusive runes for certain builds.
Incidentally, the story of some dungeons in Guild Wars 2 refers to the gripping prequel book Edge of Destiny
With coordination, tactics are of course great
Of course, that doesn’t mean that a coordinated group of adventurers who all know what they need to do has to spend more time in dungeons than necessary. Especially in the still brutal visits to the Arah dungeon, there are definitely opponents you want to avoid. But on a casual visit to path 1 in Grace of the Billows? Or the twilight garden? Take a few extra seconds to sniff the poisonous flowers. It kills you (no longer). But what do you think? Do you have a coordinated core group that you can use to master dungeons super fast? Do you enjoy watching them with friends? Or do you not touch them at all – why? Write us in the comments!
Reference-www.buffed.de