Assassin’s Creed Odyssey: 60 FPS analysis including the predecessor Origins

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A video from Digital Foundry discusses a 60 FPS analysis for Assassin’s Creed Odyssey and its predecessor Origins.

Originally, both Assassin’s Creed Odyssey and Assassin’s Creed Origins were only playable at their original 30 FPS on Xbox Series X, Xbox Series S, and PlayStation 5.

Only a next-gen upgrade from Ubisoft enabled both games on the new consoles to perform beyond 30 FPS.

The tech experts at Digital Foundry looked at both games for analysis. Especially because the game series with Origins pursued a new RPG approach with even larger environments in an open world.

The good news: Xbox Series X|S and PlayStation 5 keep the 60 FPS in both games almost perfectly.

But there are also exceptions. Some frames are lost in the cutscenes, for example. With the intro sequence of Origins, the FPS are even at 50 to 55.

The animations of the clothes and the surface of the water in Origins have not been increased and are rendered in only 30 FPS.

On the Xbox Series S console, it was also noticed that the real-time cutscenes in Odyssey are displayed in 30 FPS and the cutscenes in Origins are displayed in 60 FPS.

Compared to the other consoles, the Xbox Series X seems to drop more frames in the cutscenes.

Both games use the Temporal Anti-Aliasing (TAA) method for anti-aliasing.

The complete analysis in the video:

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