D&D: The six attributes simply explained

Rangers need dexterity above all else in D&D.  But since they can also do a little magic and their magic attribute is wisdom, a few points in wisdom don't hurt either.

There are three physical attributes (strength, dexterity, and constitution) and three mental attributes (intelligence, wisdom, and charisma) in the character life of a Dungeons & Dragons hero. The more points you award for a value, the better you are at it. Each class benefits from one attribute in particular. You need this to hit better with your attacks or to cast spells. Skills are associated with most attributes, which your hero can be trained in, which means that he will find certain tasks easier than his friends. The following guide explains character attributes and their associated skills in detail, so you know what to choose to customize your hero to your liking.


Whether your hero character is a beefcake or a puny leek depends on your Strength stat. While dexterity characters are also very athletic, they’re more like D&D’s acrobats, while strength characters are the Arnold Schwarzeneggers.
Skills that benefit from Strength:

  • Athletics: Your game master can always ask for an athletics check if your character’s athleticism is required. For example, when swimming in strong currents, climbing a rope, opening a heavy lid, or attempting to hold an opponent in combat (wrestling). athletics can also be important if you want to jump over a chasm. By the way, how far or high you can jump is fixed and also depends on your strength: High jump in meters: (Strength modifier +3) times 0.3. Long jump in meters: Strength value times 0.3 OR 1 meter per 3 points of Strength
  • Carrying capacity of a character: A character’s carrying capacity isn’t really an attribute skill, but your strength value is a measure of how much stuff your character can carry. To do this, multiply your strength value by 15.Classes that benefit from Strength: Barbarian, Fighter, Paladin


Dancers, circus acrobats, martial monks, archers – they all benefit massively from their body control and that is precisely the ability represented by the Dexterity value.

Rangers need dexterity above all else in D&D. But since they can also do a little magic and their magic attribute is wisdom, a few points in wisdom don’t hurt either.

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Skills that benefit from Dexterity:

  • acrobatics you don’t just need it to perform tricks that are ready for the ring. acrobatics is just as important for staying on your feet in rough seas on a ship, balancing over a log or not slipping on a frozen lake.
  • manual dexterity is the favorite ability of all thieves in D&D. If you don’t have thief tools handy, she can help you pick locks or steal some gold coins from an NPC’s pouch. That being said, this talent is useful for slipping someone something on the sly or disabling mechanical traps.
  • stealth: If you want to sneak through enemy territory without being detected, you better be well-trained in stealth be. You also need this ability if you want to approach someone unnoticed.

Classes that benefit from Dexterity: Monk, Fighter, Rogue, Ranger


The Constitution attribute determines how much your character can withstand. With each level-up, the constitution modifier determines how many additional life points you can enter in your character sheet in addition to the result you rolled. You need Constitution to endure exhausting situations, resist poison, and be less susceptible to disease. However, there are only Constitution saving throws; none of your skills benefit directly from this value.
Skills that benefit from Constitution:
Classes that benefit from Constitution: all (Constitution is a good second for any class)