Halo Infinite Support is responding to an issue with multiplayer matches downloading more data than usual. According to reports, up to one gigabyte should be possible per match.
Normally, a match should only cost a fraction
User Nicmeistar reports that the game client consumes between 305 and 900 MB of data after each match. That might not sound like much, but it can become a big problem, especially for those who play with a fixed data plan.
After further inspection I found that an average match only uses about 11mb.
However. After each match the main menu retrieves about 300mb of data from the CDN on PC and Xbox. Which after about 2 matches results in over 1GB of network traffic. It’s nuts.https://t.co/Gj4mDwjntR https://t.co/17H9eomjnK
— Neeko 🍣 (@NicmeistaR) July 21, 2022
Halo Support then wrote that the team was already investigating the reports. In August, an improvement in the additionally downloaded data in the client is to be brought to the players via an update. What exactly leads to this high amount of data is not yet clear.
The team is investigating reports of #HaloInfinite downloading extra data after multiplayer matches. An improvement for this issue will be included in August’s Drop Pod update. stay tuned to @Halo for a preview blog with more details on this update. https://t.co/IZxYZbpLVx
— Halo Support (@HaloSupport) July 22, 2022
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A user commented: “Your game becomes literally unplayable for some people because they cannot financially cover the cost of the endless data consumption.”
Players already dissatisfied with Halo Infinite took the opportunity to complain about the many issues that 343 Industries has yet to fix.
Halo Infinite was released on November 15, 2021 for PC and Xbox.