WoW: Shame! We will not see these exotic specs in WotLK Classic
At the September 26, 2022 could be the launch of WoW: Wrath of the Lich King Classic expect. And what is the author of these lines looking forward to the most? On Northrend? Nope, you can still quest in Retail WoW today. On the first raid instances? Nooo. Naxxramas was only an issue in WoW Classic, the Eye of Eternity will be annoying from the second visit and the Obsidian Sanctum is just a nice quickie. But then what is it? I’ll tell you! The class design of the WotLK era. With the expanded talent trees and all the sensible additions that build on the already good base of the TBC era.
There’s a hair in the retro soup, however. WotLK Classic will be known to rely on Patch 3.3.5 for class balancing and design. While this means we’re in for what is arguably the most balanced version of the Northrend adventure, we’re also missing out on some of the exotic playstyles that were popular in Northrend at the time. In this special, I want to look back at some of those notable specs.
The villain – honor among thieves
As a veteran rogue, the first playstyle that comes to mind is talent based honor among thieves. The talent was initially bugged in WotLK. As soon as you put more than one villain in the party, all villains in the party would instantly get combo points equal to the number of villains in the party for each critical hit from an ability. So with four or five villains in the group, they could almost consistently knock out 5-point finishers like eviscerate. bam! Unfortunately, thanks to several nerfs, the HaT villain will be unplayable in WotLK Classic PvE.
Fan of Knives spam with silence effect
in one Video by Youtuber WillE I stumbled across a second rogue playstyle that I had completely forgotten. The reason for this: Blizzard didn’t need too long to trim the power curls of this exotic. It’s about villains again, but this time a little too often dagger fan used in PvP. But what’s the problem with that?
Well, at first the area attack was actually pretty weak – mainly due to the high cooldown. Blizzard reacted and removed the cooldown (as well as other small things). What the developers had not taken into account: The then version of the throw specialization Also provided Fan of Daggers with a chance to interrupt the target for 3 seconds. Suddenly, rogues had a spamable area-of-effect attack that could deal decent damage, apply poisons, and prevent and even silence targets hit from casting. All opponents were of course … excited “cough”.
Source: Buffed
Holy Prot-Paladin – this is imba!
What happens if you give a paladin tank, whose equipment, jewels and co. are geared towards stamina, with a talent that allows stamina to also increase the spell power and critical healing of the Pope of Plate? That’s exactly what talent provided at the time Touched by the light. Specifically, 30 percent of stamina was converted to spell power, and critical heals were increased by a value equal to 30 percent of the paladin’s stamina.
The result was a tank that was almost indestructible in PvP, which could heal badly battered teammates with its small (!) heals without any problems and which also had tools like Aura Mastery or Tireless defender could fall back on. Incidentally, when Touched by the Light was adjusted, the Prot Paladin was still an issue in PvP, just with a mix of Protection and Vengeance talents – the Paladin will be a force in WotLK Classic as well.
Source: Blizzard
Warlock tanks are known to play a prominent role in select boss fights of the TBC era. Likewise, in WotLK, there were situations where raid groups took advantage of the Demon Summoner. However, the new one did not stand there metamorphosis in the focus of the tank job, but the well-known overalls, from time to time too voidwalker called.
The Voidwalker’s advantage: Like all pets, it only takes very little damage from area attacks. Unlike other companions, warlocks could also significantly improve the tanking demon through talents in terms of stamina, healing received, or threat generation. Guilds took advantage of all of this in Obsidian Sanctum, for example, to fight Sartharion and his Twilight Dragons simultaneously without tanks constantly dying from area damage. Based on the Experiences from the beta will be in WotLK Classic however, may not be necessary.
Source: Blizzard
The death knight is known to be the first hero class of WoW (buy now ). Why hero class? Well, because you don’t have to level them from level 1, but can start your hero’s journey at level 55. And if you look at how strong the death knight was when it premiered, then apparently its strength should set it apart from the “normal” classes. This is made particularly clear by the fact that despite numerous weakenings also in patch 3.3.5 to the strongest damage experts and tanks heard. How strong must he have been in the beta or at the launch of WotLK?
What is striking when you look at old descriptions of the death knight specializations: Blizzard quickly switched to avoiding terms such as tank, damage or PvP. Instead, the merits of the DK specs have been emphasized: Blood focuses on weapons, armor, and physical thrusts, Frost focuses on control, counters, and combos, and Unholy builds on spells, summons, and plagues. Tank and deal damage? They were actually all able to do that at launch, just with different focuses!
It goes without saying that such killer machines also left their mark in PvP. In various PvP seasons (even after various nerfs) there have been reports of Death Knight Arena gladiators wearing blue gear and using macros that trigger random spells. That’s why I don’t want to introduce you to an exotic death knight spec here either… the death knight itself was “op” in a unique way for large phases in WotLK.
In addition to these outliers, which will probably not play a role in WotLK Classic, there were also some notable ways of playing that could actually be an issue in the Northend new edition (e.g. based on the private server experiences). The Spellhance Shaman, for example, or the “Fury Tank” with a two-handed titan grip and shield. What style of play are you most looking forward to when you think of WotLK Classic?
Reference-www.buffed.de