The Lord of the Rings: Gollum: Postponed indefinitely
After the mixed presentation of The Lord of the Rings: Gollum at Nacon Connect 22, there is a hangover among developers and publishers. Now the emergency brake was pulled without further ado.
Weak optics and 0815 sneak passages caused most viewers to shake their heads after the gameplay presentation of The Lord of the Rings: Gollum. The passages shown were miles from what was expected from a game holding this important license. Now the publisher Nacon is reacting.
Further shifting should help
In the official announcement, the French publisher confirms that The Lord of the Rings: Gollum has been postponed from September 1st to an indefinite date. In this way, the developers should be given more time to create the game that the fans want and that also lives up to its big and well-known name.
This is now the third shift Smeagol has endured – although it’s certainly for his own good. However, the question is to what extent the game can still be improved? The optics can certainly still be screwed up a bit, but the gameplay would have to undergo a massive upgrade to get the coals out of the fire on Mount Doom.
A real decisive battle for the developer studio Daedalic from Hamburg. Exactly when the game will be released is in the stars after it has been postponed again, but a release this year seems almost impossible.
Latest current video: game scene trailer