Stray: DX12 is possible, but costs a lot of power

Stray: DX12 is possible, but costs a lot of power


from Maximilian Hohm
Stray can also be launched in DX-12 mode with ray tracing using a simple launch parameter. However, this also increases the requirements of the cat adventure and disqualifies one or the other older PC. The situation is made worse by a missing implemented upscaler. Read more about this below.

Stray is an adventure game in which you control a cat that can move through an open world. The game looks relatively nice, although it doesn’t allow too many settings as standard. It runs under DX11 on the Unreal Engine 4, which actually has a huge arsenal of nice options if the developers would have used them. DLSS, FSR or ray tracing are not intended and are not included in the game without your own intervention.

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Several players have experimented with the title and found that Stray can certainly be operated with ray tracing, as long as you add -dx12 as a start parameter on Steam. This gives the game additional ray-traced beautified reflections, shadows, and ambient occlusion. However, the problem with ray tracing in a world of robots and cyberpunk throwbacks is the lack of any upscaling technology. Without FSR and DLSS, Stray mutates into a resource hog, so you should only work with a maximum of 1440P natively.


However, the fact that no upscalers have been implemented so far does not have to mean anything. Many games only received this afterwards and Radeon Super Resolution (RSR) and Nvidia Image Scaling (NIS), which are both driver-based and do not have to be implemented in the game, are still available and offer limited possibilities for using upscaling. Stray’s French development team, BlueTwelve Studio, has not yet come forward to explain why DX-12 mode isn’t in the menu and whether or not Stray might support related technologies in the future.

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Source: Wccftech

Reference-www.pcgameshardware.de