Spider-Man Remastered: PC graphics settings leaked shortly before release

Spider-Man Remastered: PC graphics settings leaked shortly before release


from Norman Wittkopf
The PC port of the Playstation hit Marvel’s Spider-Man will be released shortly and some of the graphics settings have been leaked in advance.

After the official PC system requirements for Spider-Man Remastered, which will be released on August 12th, were published at the end of July, thanks to a leak on Reddit.com, it is now also known what the graphics menu will look like and what it will have to offer, among other things. Accordingly, PC gamers will be able to adjust the quality of textures, shadows, ambient occlusion and more, among other settings.

In addition, there are post-processing options for depth of field, bloom, lens flares, chromatic aberration, vignette, motion blur and film grain, for example, which can be switched on or off as desired. Also not a matter of course for a port, which comes from the experienced Studio Nixxes Software, is a FOV slider for setting the size of the field of view.

Ray tracing, Nvidia features and more

Meanwhile, Sony also announced on the official Playstation blog in July announcedthat Spider-Man Remastered on the PC will support raytracing reflections and Nvidia’s DLSS (Deep Learning Super Sampling) and DLAA (Deep Learning Anti-Aliasing), as well as SSAO (Screen Space Ambient Occlusion) and according to Nvidia probably also HBAO+ (Horizon based ambient occlusion).

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Spider-Man Remastered: PC version features trailer

A wide range of aspect ratios such as 21:9, 32:9 and Nvidia Surround multi-monitor setups have also been confirmed, as well as windowed, full screen and exclusive full screen render modes. Meanwhile, Nvidia recently released a new game-ready driver for the game, which, when it is released on August 12, should bring the best possible performance for Spider-Man Remastered to Geforce graphics cards, along with other titles.

Reference-www.pcgameshardware.de