New Unity demo with hair rendering and animation tools

New Unity demo with hair rendering and animation tools

from Maximilian Hohm
Unity has released a new tech demo featuring two sculpted lions with very realistic hair and poses. A variety of developers have been working on a variety of tools in the Unity suite to streamline these calculations so that they can also be performed by a gaming console. Read more about this below.

Unity Art Tools is a collection of different graphic design tools designed to work in combination to create lifelike characters. The suite is composed of SpeedTree, which enables realistic vegetation with procedural modeling, Ziva, a tool to design humans and other characters in real time and at scale, Weta, a tool for realistic visual effects, SyncSketch, which allows development teams to work concurrently on complex projects from different locations, and the actual Unity editor.

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Now all these tools have been used to create the “Lion” tech demo. This shows a young lion playing with a full-grown animal and is said to be able to score points with the realistic movement sequences and the dynamic fur. To do this, the artists used various technologies from the Unity suite, but at the same time the demo is not only a demonstration of what is technically possible, it was also rendered on a Playstation 5. This graphic can therefore be calculated in a resolution of 4K at 30 frames per second on a PS5.

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The demo was created by students at the Monster Emporium Animation School in the UK and uses the latest features of the suite, such as the biomechanical moving body calculator in Ziva VFX, which is intended to enable dynamic animal movement sequences through machine learning based on real templates. The project was created remotely and could be calculated with Unity’s High Definition Render Pipelone (HDRP), which implemented the highly complex and optically realistic inputs very efficiently. The demo not only runs smoothly on the PS5, but also on the Xbox Series X and the PC.

Source: unity