Thymesia in the test with video: A micro dose of adrenaline

The compact levels are nicely designed, but don't expect much new if you're familiar with the genre. 

One hour. That’s how long it took us to reach the first boss in the new Soulslike Thymesia. And it took just as long before we were able to leave the arena victorious. Ringmaster Odur is a Difficulty spike that has washed up, with two stages, long combos, and microscopic windows to parry. A fight that mercilessly reveals many of Thymesia’s qualities and quirks: lightning-fast, intense gameplay that fans of Bloodborne or Sekiro will immediately feel at home with, successful gothic horror presentation, but also partly unclean systems and a learning curve that you can’t help yourself to rather than a wall can imagine. In our test you will find out for whom Thymesia is worthwhile despite its mistakes.

Fear the black blood!

We can get one of these goofs out of the way right at the start. Thymesia (buy now €29.99) tells a basically nice story, strongly inspired by Bloodborne: In the kingdom of Hermes, alchemical experiments went wrong, causing a deadly plague to spread throughout the country. As Corvus, an armed plague doctor with amnesia, you are now sent by the king’s daughter to use the hearts of powerful enemies to brew a concoction that can stop the disease.

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Thymesia | REVIEWS | A micro dose of adrenaline

However, this story is presented in a rather boring and uninteresting way. There is no voice output, only two NPCs and the few cutscenes – including the five different endings – are often staged as still images with text overlaid on them. The three large areas that you travel to from your hub are visually varied, but too interchangeable to convey personality.

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Yharnam, city of shame, Hermes

Bloody lakes, crumbling fortresses and foggy wooden villages have seen too many times for genre fans. The countless memories of the former residents, which you can pick up around every corner, also seem extremely familiar. Thanks to some unlockable shortcuts and hidden mini-bosses, the design of the separate levels makes for nice exploration.






The compact levels are nicely designed, but don’t expect much that is new if you are familiar with the genre.

Source: PC Games



Despite the feeling of having somehow seen everything before, Thymesia’s gothic horror style is visually convincing: the level environments are often atmospherically lit, which underlines the atmosphere of a ruined, contaminated kingdom. Character and especially boss enemy designs have the necessary, morbid touch and the effects when fighting are gaudy.

For the first game of a small indie studio, Thymesia looks decent, apart from one annoying shortcoming: If you wrinkle your nose at motion blur, you’ve probably met your master here. The effect is used extremely aggressively and cannot be switched off in the console versions. Due to the high game speed, the picture is more or less permanently blurred. In addition, the frame rate repeatedly allows small dips.

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Reference-www.pcgames.de