The Blizzard developers recently invited members of the Community Council to discuss certain topics related to WoW: Wrath of the Lich King. A few topics came up such as an item level squeeze for Tier 9 and Tier 10, ID lockout changes for Trial of the Crusader, Wintergrasp and server/faction balance. Based on those published later Posts in the official WoW forum we summarize the most important things for you below.
Item level squeeze
Back when Trial of the Crusader was released, Ulduar suddenly became completely irrelevant to most raids. The reason: In PdK there was much better loot even on normal, the item level jump was enormous. In order to prevent a similar effect in WotLK Classic, the Blizzard designers are considering an item level reduction for the raid content from PdK onwards, including Icecrown Citadel, Onyxia and the Ruby Sanctum. The PvP rewards from seasons 7 and 8 should also be adjusted.
A goal should be that the Hardmode loot from Ulduar is slightly better than the loot from PdK Normal. That way, guilds would have another valid reason to keep visiting Ulduar. And by the way, the later raid instances would also be a bit more challenging due to the item level squeeze.
ID lockouts for Trial of the Crusader
The goal for PdK is to offer lockout rules comparable to Icecrown Citadel: you can choose between 10 and 25 for each boss whether you want to make it heroic or normal. However, due to the way PdK works, developers still have a few hurdles to overcome. Also, they’ll probably have to think about the number of loot pieces that can drop on each run then, to offset the smaller number of possible lockouts for PdK per ID.
You want to implement useful bonuses (e.g. for honor or emblems) for outnumbered factions, but also effects that become active for both factions if a server is well balanced. In addition, they would like to offer free transfer options again in the future.
So that as many players as possible can take part in the Wintergrasp battles, these should be offered as instances, with several instances running in parallel, similar to battlefields. The first test is currently running in beta. Based on the test experiences, there will then be appropriate adjustments and renewed tests. After the battle, the fortress would then be available to the Alliance and Horde in different phases if both factions managed to win at least one game.
Recently, Blizzard officials introduced the restart servers for Europe. But why were there only two for the whole EU? Blizzard’s explanation: They want to offer as few servers as possible, but at least one server per region. This is to prevent the faction balance from getting out of hand immediately.