After GTA 6 Leak: Developers show what their games looked like in early development
After Rockstar had to put up with what was probably the most serious leak in the company’s entire history, other developers have shown solidarity and published images of the early test versions of their games. Includes a kids toy T-Rex from Horizon: Zero Dawn, Splatoon Tofu and more.
No, the graphics are the first thing to be completed in a game
Many fans had something to complain about, especially with the graphics of GTA 6. The animations were not round enough, the game looks like GTA V and many other points of criticism were found and not always communicated politely. Even the leaker himself pointed out that it was an early test version.
To support Rockstar during this time and to show the community that very few games look perfect early in development, some studios are releasing early material from their own productions.
First up is Kurt Margenau, the co-lead of Uncharted 4. He features a car chase that takes you through a world of monochromatic block grids. “There are a million steps in between,” he writes on Twitter. Sure, every game starts with a basic framework that you build on step by step.
Here’s that downhill chase section played in blockmesh vs art blockmesh vs final art. There are a million stages between. #blocktober pic.twitter.com/goTrkE2XEM
— Kurt Margenau (@kurtmargenau) October 4, 2017
This Thunderjaw from Horizon: Zero Dawn hadn’t seen better days at that point either. However, the developers at Guerrilla Games should change that.
“Graphics are the first thing finished in a video game”
Here’s a Thunderjaw from an early build of Horizon: Zero Dawn pic.twitter.com/Xq6fw5fS0e
— Cian Maher (@cianmaher0) September 20, 2022
Also, here’s how incredibly unepic the fight between Kratos and Baldur in God of War can look when it’s lacking the finishing touches:
Here’s a prototype for the first boss fight against Baldur in God of War (2018). Watch until the end to see the difference. This is totally normal stuff – anyone saying otherwise doesn’t have a clue what they’re on about pic.twitter.com/qVlMnBR74S
— Cian Maher (@cianmaher0) September 20, 2022
And who would have thought that Splatoon would once be so colorless and use a red block as a prototype?
“Graphics are the first thing finished in a video game”
Splatoon was prototyped with Tofu pic.twitter.com/1hhv2vfDEZ
— farrens (@farrens_ak) September 21, 2022
More on Grand Theft Auto 6:
GTA 6: Uber is “in contact with the FBI” after the hacking of Rockstar
GTA 6: Rockstar confirms mega leak and is “extremely disappointed”
GTA 6 Leaks on a grand scale: The Internet sees little reason to be happy
“Yes… this is what The Last of Us looked like in its development phase. Every game you’ve ever played has gone through this,” Naughty Dog wrote in a tweet, showing early footage of The Last of Us showing the setting all details are missing.
Yes..this is what the Last of Us looked like in it’s development stages.
Every game you ever played went through this. pic.twitter.com/acNFSRjIAo
— Naughty Dog Central (@NaughtyNDC) September 20, 2022
Rift of the NecroDancer included poorly cropped photos of a man in yoga poses as prototypes. If this existed as a YouTube yoga tutorial, I would pull out the mat right away:
“Graphics are the first thing finished in a video game”
Here’s what an early iteration of Rift of the NecroDancer’s yoga minigame looked like pic.twitter.com/U8O42YrV0n
— RIFT OF THE NECRODANCER 🎸 (@NecroDancerGame) September 20, 2022
Cult of the Lamb was also minimalist in its early stages.
“Graphics are the first thing finished in a video game”
Here’s what early versions of Cult of the Lamb looked like pic.twitter.com/F5EyEH6M9r
— Cult of the Lamb 🙏🐑👑 (@cultofthelamb) September 20, 2022
Control also started small and let the protagonist Jesse run and fly through an incredibly boring office. The game would certainly not have won its many awards like this.
Since graphics are the first thing finished in a video game, and CONTROL won multiple awards for excellence in graphics, here is footage from the beginning of development 🙂
Full video here: https://t.co/l2g7oPhtk7
🔻 pic.twitter.com/cGnmJZXF5E— Paul Ehrlich 🔻 (@bacon_sanwich) September 20, 2022
For The Wreck, it all started with a rough, animated storyboard. In this comparison you can see how the faces of the characters have developed. It’s just two different worlds.
Hi there! It’s time for The Wreck’s random fact tweet of the day!
#9: To produce The Wreck, we first came up with a very rough version of the sequences we were going to use – pretty much akin to an animated storyboard. But things moved a lot between that and the actual game! pic.twitter.com/OThOdGBmmM
— 🚗💥 wishlist The Wreck ♥️ (@ThePixelHunt) September 20, 2022
The developers show that you don’t have to worry about the graphics of Grand Theft Auto 6 so early. There is still a lot of time for development and fine-tuning and as you can see, time has worked wonders for these popular games as well.
Reference-www.eurogamer.de