The biggest feature of WoW: Dragonflight is certainly the new talent trees. In the upcoming expansion, we say goodbye to the previous talent matrix and return to classic talent trees. However, these will be drastically different from what we’ve seen in WoW in the past.
Each specialization will have two talent trees available. One of them is exclusive to the respective spec, the other is comprehensive for the entire class. This allows the developers to better separate pure DpS and performance talents from the utility talents and should, at least the developers hope, bring significantly more freedom of choice and ultimately individuality.
Very, very informative developers
As a big new feature, it is of course extremely important that the dual talent trees work really well. If the new system failed, it would probably be more than bad for the future of WoW (buy now ). Therefore, the developers take a lot of time to explain various changes and ask for detailed feedback.
They do this in a completely different way than in the past. At that time, the players were often presented with a fait accompli. The philosophy of the devs was for a long time: “We already know what’s good for you”. But they have moved away from that and are bringing the players on board. The developers collect tons of feedback and adjust the talent trees on a weekly basis.
They often explain in detail and with pleasure which change has which purpose and with which decisions they still need help in the form of feedback.
Much love for hunters, little for villains
In total, since the start of the WoW Alpha: Dragonflight, there have been 81 blue posts from the developers in the various class forums. It explained changes or asked for the opinion of the players. The communication was mostly very respectful. The developers see the players as part of the development process and now value their feedback much more than a few years ago.
However, there is also a notable imbalance in communication, as one observant forum reader has noted. While some class designers are very forthcoming, others keep a low profile. The front runner is the team around the hunter. There were 16 Blue Posts for the popular class. In the forum of the villains, however, there are only two real entries.
Certainly part of the imbalance is that some classes get a bigger overhaul than others. In addition, the classes are in different schedules, as the implementation of the first versions of the talent trees has already shown.
Different teams, different ways of working?
But the working methods of the various class designers should certainly also play a role. While some are taking the new Blizzard philosophy to the extreme, others may find it a bit more difficult to explain each step in detail and constantly seek dialogue with players. And the type of communication also plays a role. Some prefer to wait and collect the information, while others prefer to send their own Blue Post directly to each point.
Because we just don’t want to assume that hunters, demon hunters and paladins are considered more important by the developers than rogues, mages and the new class of the summoner. Although one or the other player might see it that way.
Do you follow the developers’ communication with the players on the forums? And do you like that the devs are much more knowledgeable than in the past, or should they put their time into designing the classes and relying on their own knowledge?