Lego Bricktales in the test: Does a Lego game work apart from the well-known formula?

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Relaxed and creative building in beautifully designed and crooked Lego mini-worlds, just the controls when building are sometimes annoying.

With their familiar formula, TT Games’ Lego games have had success for many, many years and yes I continue to enjoy these. Although there is no harm in trying something new sometimes. Which doesn’t mean that it has to be crowned with success. The best example of this is Lego Brawls, even if it generally shows good approaches. And now comes Lego Bricktales from the makers of Bridge Constructor. Is this attempt any better?

Unlike a Lego Star Wars: The Skywalker Saga, Lego Bricktales focuses more on the puzzles, player creativity, and takes things a little slower. You play as a minifigure visiting her grandpa, who is also an inventor. Stupidly, he forgot to take care of his amusement park, so the landlord of the property causes trouble and threatens to evict him. To rebuild the park, you travel through a portal to other worlds and look for crystals that will help you. What you do.

Lego Bricktales offers relaxed gameplay

As for the gameplay, you can really say goodbye to the well-known gameplay formula of the Lego games, this is more of a cross between Bridge Constructor and Captain Toad: Treasure Tracker. As in the latter, you move through small worlds or levels, with the camera automatically rotating when you turn a corner. The levels are structured like dioramas and invite you to explore, here and there there are collectibles, treasure chests and more to discover.

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The worlds in Lego Bricktales are beautifully designed.
The worlds in Lego Bricktales are beautifully designed.

Not all of these are accessible or available from the start, so certain aspects of Metroidvania also come into play. It all ends up being an interesting mix that isn’t really demanding at its core, but is still fun. The story is mostly linear, you only have to return to complete levels and collect everything. Sometimes it definitely pays to pay close attention and look at the levels from all angles, as some things are easy to miss.

Help other minifigures in need

It often boils down to helping other minifigures throughout the levels, such as collecting several in the jungle after a plane crash and helping them get back. That’s where the building challenges come in. While you automatically assemble Lego bricks into things in Lego Star Wars and Co., you have an editor and a limited selection of parts available in the places intended for this. With these you have to rebuild individual things, find creative ways to complete the task or build a stable bridge. That gives you a bit of a bridge constructor feeling, because of course your construction first has to pass the stability test in the simulation.


At the merchant you buy outfit parts in Lego Bricktales.
At the ghost you can buy new outfits with the bananas you find.

Once you have completed a challenge, you unlock a kind of sandbox mode for it and thus have even more creative options for designing the respective object. You can really build whatever you want here, given the limitations, as long as you meet the requirements at the end. And that’s fun and not overly complex, after all, Lego Bricktales should also appeal to children.

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Satisfying building in Lego Bricktales

Building things that end up working as intended definitely leaves you feeling satisfied and doesn’t feel stressful either. The only thing that sometimes gets on my nerves is the controls when building. It doesn’t feel very natural, sometimes when you move the game the game will automatically put the selected piece in a certain spot where you really didn’t want it to be. Given the freely rotatable perspective and rotating objects in a 3D space, it’s not entirely surprising to lose track a bit here and there, but after a bit of fiddling it works out. But it’s not as easy as in real life. But it could also be difficult to replicate that.


The building screen in Lego Bricktales.
Sometimes building is a bit fiddly.

From a purely technical point of view, the individual levels or dioramas are beautifully designed and have the typical Lego look. There seem to be a few isolated performance issues on the Switch, and here and there some animation doesn’t quite match the quality of the others. I played on the Steam Deck myself and didn’t have any notable problems with the performance there, and the controller control works flawlessly there, with the exception of the fumbling mentioned in some construction situations.

Lego Bricktales – conclusion

This experiment was definitely better than the last Lego Brawls, that’s for sure. Lego Bricktales focuses on one of the most important aspects of Lego, building, and gives you plenty of scope for creative building of the required objects. Experimenting with the available stones is definitely fun and, in combination with the soundscape, is quite relaxing, even if the controls can be annoying at times. If you like to build and solve puzzles creatively, you’ve come to the right place here, even if the game’s demands are not too high. But if you just want to solve a few Lego puzzles through creative building, this is the place for you.

Lego Bricktales – pros and cons

Per:

  • Beautifully designed Lego mini worlds
  • Creativity required when solving the puzzles
  • There is much to do in the worlds
  • Great for children
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Cons:

  • Maybe not enough for some
  • Sometimes fiddly controls when building

Developer: ClockStone – Publishers: Thunderful Publishing – Platforms: PC, PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Nintendo Switch – release: 10/12/2022 – Genre: Action-Adventure, Casual – Price (RRP): €29.99 (pc)



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