Marvel’s Midnight Suns combines the gameplay of XCOM with the heroes of the Marvel Universe. And what worked for Mario + Rabbids should also work here. The whole thing will appear in a month and a half and we now also know how long the fun should keep us busy. Of course, as always, this depends on how much time you give yourself and what you want to do, but there is enough to do.
Marvel’s Midnight Suns: Game length ranges from 40 to 80 hours
That’s what it’s about: The people behind Marvel’s Midnight Suns answer in one Developer Stream various questions about their upcoming game. Among other things, how long it actually takes. The answer makes it clear again that we are dealing with a fairly large title.
Story campaign to last 50 hours: According to creative director Jake Solomon and producer Garth DeAngelis, we can expect well over 45 missions. If you really want to get everything done and don’t rush yourself, you can easily spend up to 80 hours with Marvel’s Midnight Suns. Only the main story lasts at least 40 hours, rather more.
“I’d say 50 hours. I’d say the minimum is maybe 45 or 40. If you really play it straight, the golden path, none of the optional content, no extra missions. And there’s so much optional content!
We had some user testing and a lot of people played 70, 80 hours and up. And that was even without playing all the extra content. This really is an RPG […]”
Here you can get the latest Turn strategy game trailer look at:
Marvel’s Midnight Suns – Gameplay Showcase introduces Nico’s skills
What else awaits you? A whole lot: Those who increase the level of difficulty should also be rewarded for it. In addition, Marvel’s Midnight Suns also uses a deck building system with random cards. But we still have the ability to influence who brings which cards. There is also a combo system with special attacks if our heroes like each other.
How do you like the playing time of Marvel’s Midnight Suns? Do you prefer it longer, shorter or do you think that’s just right?