Who does not know it? An MMORPG relies on x different weapons – but there are still people who want special types of weapons that should not be missing. How long have players dreamed of spears or great axes in Guild Wars 2? In New World from Amazon, the wish since release was even an iconic blade that should not be missing in any RPG – the great sword! But soon the waiting, wishing and longing will finally come to an end. Eventually, the weapon branch will find its way into online role-playing with the Sulfur Sands update. A new trailer has already impressively presented this. But how much work goes into the concept of a new type of weapon? The developers at Amazon Games have now revealed this.
The New World design team (buy now €39.99) thought a lot. It starts with the size of the blade alone. While the intention was to achieve some sort of power and “larger than life” feel like the Greataxe and Maul, the weapon also didn’t want to hide character animations when carried on the back. Check out the official developer post to learn more! We summarize the highlights for you.
Source: Amazon Games
Greatsword compared to other melee weapons
Of course, a new type of weapon should also fulfill wishes that other representatives of the tools of war do not yet offer. Accordingly, the greatsword does not stun like the warhammer, but is faster and provides more DpS. Likewise, it’s not as good at protecting allies as Sword & Shield, but has a longer range. The latter shares the greatsword with the spear, but sweeping attacks rather than straight thrusts also have their own niche.
Source: Amazon Games
Scaling with attributes in New World is also an important factor for weapon types: the greatsword will have an 80/80 scaling – 80 percent of each of Strength and Dexterity affects damage with this weapon. For comparison, the Battleaxe and Warhammer benefit 100 percent from Strength, but not at all from Dexterity. The spear is 90 percent skill and 65 percent strength. In short: The great sword gives you a lot of choice in this way when it comes to a secondary weapon that relies on a different attribute scaling.
Source: Amazon Game Studios
Greatsword stances and interface
Depending on your talent tree, you will assume one of two stances with your hero after using a greatsword skill. You can tell that these poses are active by the glowing effects on your character’s arms, but also by a small symbol above your stamina. But that wasn’t always the case: the developers revealed early interface concepts, including advantages and disadvantages:
- A stance icon above the weapon’s slot? Sword & Shield does that too – but since that interface area is in the corner in the corner of the screen, players would always have to look there, away from the actual action.
- Just a color effect over the stance status effect? After all, you are paying attention to an already existing interface element. On the other hand, the fact that status effects shift when players receive more speaks against it.
- How about an icon next to the health bar? Although players often look there, this spot was already occupied by the “In Battle” symbol when the design was being found.
- And just centered on character and health bar? The developers were concerned that the pose icon at the bottom of the screen might be overlooked with this solution.