A Plague Tale: Reqiuem – Find all 21 memories – tips
Find all 21 memories in A Plague Tale: Requiem? We offer you tips on all locations of the souvenirs. You cannot miss any of the items. If you missed a few of the collectibles on your first playthrough, simply use the chapter selector and then search for the relevant sections. The memories are partly triggered by dialogues or special items. In the game menu you can check which of the memories you are still missing. The souvenirs already collected are also transferred to the New Game Plus. So if you are planning a second playthrough, look into the codex of the menu and simply collect the missing memories. reading tip: Tips in guide to all flowers and herbs in A Plague Tale: Innocence.
A Plague Tale: Requiem – Unlock all 21 memories
In the following guide you will find tips for all 21 locations of memories in A Plague Tale: Requiem (buy now €59.99 / €44.99 )
The best player
Chapter 2
Section: Arriving in the city
In the big tent on the market square, after chatting with the hairdresser, take the path on the right and then talk to the flower seller outside the tent. After Hugo finishes the dialogue, keep left and then take the next path to the right. Here you play a pitcher-toss mini-game, which you successfully complete. You are the best player of the day and get the souvenir.
rest in peace
Chapter 2
Section: confrontation in the stands
After your first confrontational encounter with an archer, you end up in a basement full of flies and corpses. Take the stairs up and interact with the dying woman to get the memory.
a grave
Chapter 3
Section: The Gate
After making your way out of town, reach the first workbench in a small wooded area. On the right you open the gate to a garden using your slingshot. Enter the garden and interact with the tomb to claim the memory.
Our home
Chapter 3
Section: The Warehouse
In the warehouse you get your slingshot back and take the ladder up. Stay to the left and then shoot down the planks and get the map on the other side.
Silk Treasure
Chapter 4
Section: Night Shift
On the way to the Order’s boat, follow the path where you squeeze through two crates. After you climb up the ladder you will find a hatch that you do not use under any circumstances. Instead, follow the path to the end and crawl through the hole in the wall. You will find a car behind it, which you push up to the wall behind. After that, climb up to the higher level and get the memory in the form of the silk.
A grain of sand
Chapter 4
Section: The Tar Workshop
After you leave the tar workshop, you follow the given path. You come to a coffin blocking a rift. Don’t crawl through yet, but look for a chain on the right, which you shoot with your slingshot. This will open an entrance that will lead you to the location of the memory. At the end of the path you trigger a conversation and look at the castle.
The roaring deer
Chapter 5
Section: On the River
Follow the path up the mountain into the forest. Once the path forks, take the right path. At the roar of a deer, Amica and Lucas climb up a rock and the conversation brings you the memory.
Huuuugooooo!
Chapter 5
Section: On the River
Once you’re reunited with Lucas in the rat-infested area, look up behind you. There you shoot with your slingshot on a chain and let down a ladder. Climb up and follow the path until you can summon Hugo.
Imagine you are flying!
Chapter 6
Section: pilgrimage route
When you arrive at the camp, keep to the left of the woman who greets you. Follow the path between the tents. You reach a swing. Hugo will push you and you rock a little. After that, the memory will unlock in A Plague Tale: Requiem.
What color?
Chapter 6
Section: Call of the Rats
After the rats attack in this section, throw a pitcher of fire and jump down the ledge. Grab the torch here and leave the rats behind. In the next room you will find a workbench. Climb up the ladder next to it and crawl through the hole in the wall. You now jump down into a smaller room. Hugo changes your bandages and you get the souvenir.
survived
Chapter 7
Section: Cave passage
Once you have left the cave behind you, you will find a workbench on a beach on the left. After that, climb up the cliffs on the left. Above you examine a shipwreck which you examine to unlock the memory.
The first people
Chapter 7
Section: The Fishing Village
After a fight on the beach you push a coffin aside and crawl through a gap into the next area. Here you climb up the ledges on the left. In the cave above you take the torch on the right and go to the end of the cave. Once you examine the cave painting on the wall, you’ll unlock the memory.
Silence Lucinda
Chapter 8
Section: The Celebration of Bright Days
From the garden with the herbarium you walk to the opposite side of the La Cuna market. In an alley you will find a goat. Interact with the animal to get the memory.
A flower crown
Chapter 8
Section: The Celebration of Bright Days
After the goat, follow the path that tells you the story. Go down the first flight of stairs on the left and you’ll find a vendor with another mug toss mini-game. Here you also get another trophy by throwing all four jugs through the flower rings onto the colored cloths. In addition to the yellow one, you also have to hit the purple-green, orange and brown cloth. After completing the mini-game, you will get the memory.
A thousand more years
Chapter 9
Section: Exploration
You will find the first bird statue and then follow a path on the right to the end. You reach a house whose yard leads to a river at the edge of the map. Upstream you will find a tree stump where you can collect the memory.
Well yelled!
Chapter 9
Section: Exploration
In the wide area you keep an eye out for two mountain peaks standing side by side. On the way up to this area you will find a ruined tower. You open the door with a shot at the lock through the window. At the top of the tower you will find a secret chest, behind it you trigger a conversation and overlook the area. Here you get the reminder.
tramontane
Chapter 9
Section: On the mountain
On the way towards the temple, the passage is blocked by a herd of goats. Take the path on the left here and climb up the hill. Here you will find a destroyed building in which a goat has imprisoned itself. At the back, burn your grass and let Hugo crawl through. You first get the tool in the chest and then interact with the goat. Once freed, you’ll get the memory.
A rag doll
Chapter 10
Section: The fortress in view
After releasing the rats, Hugo runs across a field. Talk to him and enter the ruins. Immediately after the entrance, keep to the left and use your grappling hook to tear down the wall. Climb up the wall and turn right. You will find a tree with the souvenir.
Chateau d’ Ombrage
Chapter 11
Section: Defense System
After the car explodes, push the burning car right all the way forward towards the bridge. When you reach a large rock, push the car to the right until you can’t go any further. You see a chest. Use Sophia’s Prism and then jump down the ledge to the left of the chest. You can find the memory on the table.
his toy
Chapter 11
Section: Aelia
After the bridge in a large room you will find Aelia. After the cutscene you are in a room with a large, closed gate. Turn left and you will find a small door with a red flag. Hugo crawls through the small hole next to it. You can find the memory on the table in this room.
chaos
Chapter 13
Section: Sorrow
Once you can move a shelf cart, pull it towards you and follow the passageway it reveals. Jump over the small fence and immediately turn right and you’ll find another wagon to pull. Behind it you will find a small hole that you crawl through. The final memory in A Plague Tale: Requiem can be found there on a table.
With A Plague Tale: Requiem, the sequel to the popular A Plague Tale: Innocence was released on October 18, 2022 for PC, PS5 and Xbox Series X as well as Nintendo Switch. In our adventure test you will find all strengths and weaknesses explained in detail. Are you getting the adventure? Do leave us a comment.
Reference-www.pcgames.de