Diablo 3: The controversial auction house has only been kept for so long because of the packaging

Diablo 3 is one of the best action RPGs ever, but had two very unpopular features at launch.



Diablo 3 is one of the best action RPGs ever, but had two very unpopular features at launch.

When Diablo 3 came out, it was not only one of the most popular games out there, but also the focus of a great deal of excitement from many fans. They were angry about two features in particular: Many didn’t like the Always Online compulsion in single player and the same was true for the real money auction house. Both were in play for good reasons that have nothing to do with greed for profit, at least if Blizzard’s words are to be believed. It is particularly strange that one of them was only kept for so long because of the packaging.

Diablo 3 fans hated two launch features in particular

Diablo 3 had some problems when it was launched in 2012. For example, there was the infamous “Error 37” that made life difficult for gamers. But fans also had several things to complain about in terms of content of Blizzard’s new blockbuster.

Always-On and Auction House are the names of the two features that are likely to have caused the most angry fans. On the one hand, many did not understand why they always have to be online in single player. On the other hand, the people behind the real money auction house suspected simple greed for profit.

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Blizzard was suspected of simply wanting to enrich itself from the transactions of the players in the auction house. But according to the developers, the profits made there were negligible and the whole thing had other reasons.

Diablo 3: Reaper of the Souls - gameplay trailer






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Diablo 3: Reaper of the Souls – gameplay trailer

The reason according to Blizzard why they were in the game

As lead designer Jay Wilson explained in an interview with PC Gamer, implementing online coercion and a real-money auction house was all about Exclude hackers and more security for the players to manufacture.

With Diablo 2, these hackers had duplicated heaps of items with cheats and other tools and packed accounts with lots of gold and various other goodies in order to then sell them online for real money. This is exactly what should be prevented with the auction house or simply controlled directly.

The Always Online constraint was implemented to make it harder for hackers to manipulate the game at will. However, according to the developers, they could not simply communicate this at the time because they feared that this would only encourage the hackers to try anyway.

Ultimate Evil Edition in the test - grandiose role-playing game with devilish pricing policy


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Diablo 3:

Ultimate Evil Edition in the test – grandiose role-playing game with devilish pricing policy

The auction house has only been kept for so long because of the packaging

As we all know, the controversial Diablo 3 auction house was later completely removed from the game. But that took quite a while and couldn’t just happen as it turns out now.

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Misleading advertising on the pack? The auction house was explicitly advertised on the cover of Diablo 3. There was talk of trading in the real money auction house and those responsible feared being sued if they simply removed the feature listed there.

At some point they dared to do it and the rest is history. Apparently, the auction house really was so unpopular that nobody wanted to sue Blizzard over it – although the possibility was still to be found on the packaging for a long time.

The auction house was allegedly left in the game because of the packaging. What do you think of Blizzard’s statement?

Reference-www.gamepro.de