A Plague Tale: Requiem – How to solve the windmill puzzle in chapter 9

A Plague Tale: Requiem - How to solve the windmill puzzle in chapter 9

The new journey of Amicia and Hugo in A Plague Tale: Requiem not only has many emotionally gripping moments and adrenaline-pumping action to offer, but also again some puzzles. One of them turns around four windmills and we’ll tell you how to solve it below.

Amicia and Hugo on a treasure hunt

After various life-threatening situations, Amicia and her little brother are in Chapter 9, Stories and Revelations, granted some rest. After the sibling duo has looked around the palace, they explore together with the new one Character Sophia the area.

If you follow the path, you will a bird statue notice made of stone, to which Hugo reacts. Now you have to run in the direction of the figure and you will find another statue. Do this several times in a row until you to a stone staircase reached a hill.

There Amicia’s little brother becomes notice the windmills nearby and his sister ask if they want to take a closer look at them. Overall located in this place four windmills, of which the first three stand still. Only the wheel on the fourth building moves. If you examine the windmills now, you start a little side missionat the end of which a reward awaits.

If you take a look around the area beforehand, you certainly will the stone arches notice. At the end of this passage you will find yourself on your right a ladder and a hole in the ground. This is a smuggler hideoutwhich is still closed.

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At the end of the stone arches you will find a ladder © Focus Home Interactive

The goal is of course clear: The door has to be opened and we’ll tell you how it works!

Two windmills must turn, two must stand

In order for the door to open, you have to get into the windmills and activate a mechanism there. In the end have to turn two windmills and the other two must stand still. The windmill closest to the stone staircase is windmill #1.

You can get into this particularly easily, because the door is not locked. So go inside and go upstairs to the switch. Push this in and then make your way to the neighboring building. It’s a bit more difficult to gain access here.

Windmill #2 requires muscle power © Focus Home Interactive

The door is locked, so you need another way. If you look around, you will find a ropetied to a stake. Pull the rope and some crates will fall over. Climb over the last crate through the window in and interacts with the switch.

Next to Windmill #3 in A Plague Tale: Requiem is a carts on the wall, which you have to push aside. Now you can hole in the wall discover through which Hugo can climb. He then opens the door and you can enter the building. This windmill needs to turn!

At Windmill #4 you have to pick the lock with the slingshot © Focus Home Interactive

Now you can take care of the last windmill. climbs under the car and then up the ladder. You can now go through the window a stone on the door lock sling and open the access like that. This windmill must also turn at the end. With that you have the windmill puzzle successfully solved in the action-adventure – very good!

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If you did everything right, you will to hear a sound and you can go back to the cave entrance.

The treasure is a useful reward

Climb down the ladder and follow the path. The stone door is now open and you can see the smuggler’s hideout a bit explore more closely. At the end of the path you will find the crooks’ treasury, in which already a useful treasure waiting for Amicia.

The armguard is a useful reward in A Plague Tale: Requiem © Focus Home Interactive

You can also find some resources here an arm guard for the “A Plague Tale: Requiem” protagonist, which she equips independently. The piece of jewelry not only looks chic, but also ensures that you recover faster from enemy attacks. Extremely practical!

Reference-www.playcentral.de