God of War Ragnarok celebrated on November 9, 2022 the official release and it was already clear in advance that we would be dealing with a godlike feat get busy, to use the words of our editor Daniel Busch. You can read our review of the game here.
But not everyone involved feels that way. Or rather, felt that way, because still three months before launch it was said by some employees that the game “is not good”. But what is that statement? And how do you mean that?
God of War Ragnarök team at the end?
game director Eric Williams has opposite GQUK described how the mood in the development team was three months before the launch. And it wasn’t particularly positive.
“When you work with people who are at the top of their game, everything just becomes magical. I just got out of a room with these people. I could only say thank you. But they freaked out three months ago. ‘Holy shit, the game isn’t good. What are we going to do?’ they asked.”
Cory Barlogthe producer of God of War (2018), goes into more detail on this late stage in development. He explains that they could be described as frantic, to say the least.
“In the end it feels like riding a horse. When the horse decides to ride and it just starts, you feel out of control. And you just keep going.”
Williams explains that on end of such production could become very difficult. The team is already burned out and a lot is asked of themat a point where they’re already quite fragile” are.
It was also a challenge for him, as he was only able to see just before the release what else had to be fixed. Finally know “the talented team nonetheless, as well“ look. And it’s fair to say that “God of War Ragnarök” turned out quite well. It has that for many potential for game of the year.
In the end, everything obviously worked out, including the extremely positive reviews confirm. “God of War Ragnarök” is now after four years in production for PS4 and PS5 available.