The 5 most important gameplay changes of CoD Warzone 2.0 compared to Warzone 1

cod warzone 2 backpack loadout

There is now a lot of gameplay and information about Call of Duty: Warzone 2.0. Here on MeinMMO we list what distinguishes the free Battle Royale from its successful predecessor.

Call of Duty: Warzone 2.0 will be a whole new battle royale. Many things from the first Warzone have been reworked, even core features like the loadout drops work completely differently.

What remains the same: Like its predecessor, Warzone 2.0 is a free Battle Royale, is started via the Modern Warfare 2 launcher and the progression systems of MW2 and WZ2 are linked.

However, you start from scratch: All weapons, items, levels and cosmetics from Warzone 1 are gone. We show you here on MeinMMO what major gameplay changes Warzone 2.0 has in store.

You can also find a small overview in the video:

CoD: Warzone 2.0 is getting bigger and better – but you have to do without one thing

1st change: New engine, new feel

Similar to Warzone 1, Modern Warfare 2 and Warzone 2.0 are basically one game. Movement, weapons, gameplay, progress – if you play CoD MW2, Warzone 2.0 will play the same way.

Only the rules are different, the map is significantly larger, the number of players is 150. You start Warzone 2.0 via the MW2 launcher.

Thanks to the revised engine, the graphics are better and new movement mechanics come into play. Overall, everything should seem a little slower in comparison, many actions take longer.

Unless you come from the console and play Warzone 2.0 for the first time with an enlarged “Field of View”. Field of View settings are finally coming to PlayStation and Xbox. The stretched image gives the impression that everything is a bit more jagged.

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In addition, the vehicle mechanics have been expanded and water is now a core feature of the Warzone. You can swim, fight underwater and no longer have to worry that the water is too deep and you suddenly go down.

The new equipment from Modern Warfare 2 also brings a breath of fresh air to Battle Royale. Placeable cameras, drill grenades or the inflatable decoy soldier are just a few examples of the new tactical possibilities. The third-person view is also coming to Warzone 2.0.

Do I absolutely need CoD MW2 to play Warzone 2.0?

2nd change: bag own weapons

The biggest unique selling point of the first Warzone is history – there are no more loadout drops like before. The drops are still in the game, but only as an in-match event. Then there come loadouts from the sky that are accessible to all players.

However, this is only one of 3 ways to get your own weapons:

  • Purchase your own weapons at Buy Station
  • Clear a “Stronghold” guarded by NPCs
  • In-match event with the loadout drops

So it becomes a bit more cumbersome to get a custom weapon into play. However, the possibilities are expanding with the ground loot, which you can find everywhere.

Because similar to PUBG, you can customize looted weapons during the match with found attachments. In this way, powerful weapons can be screwed together without loadout drops or cash.

The passive skills “Perks” are not available for the release of Warzone 2. Those come into play later.

3rd Change: Purchase Stations, Armor & Backpack

If you kill an opponent or open a loot container, your loot usually no longer flies around. Much more often you have to use and manage an inventory – including your own backpack.

This allows you to take around more than 5 armor plates, but you have to keep an eye on your limited backpack space. Because the plates share their places with your ammunition.

You have a backpack in Warzone 2.0.

At the start of a match you no longer have the usual 3 slots for armor plates. You must first find equipment that allows you to put on more plates to increase your life energy.

This can be done, for example, at purchase stations. But you won’t always find the desired items at all stations. Each station has its own inventory, and while you can buy shock batons at the first station, the next one may have cameras.

CoD Warzone 2.0 Launches November 16th – Release Time, Preload, DMZ Mode

4th change: Fight in the Gulag

The Gulag is very different. Instead of the usual 1vs1 fights, where only the winner gets back into the match, you now play 2vs2 – and all 4 players can get back into the match:

  • Kill the jailer NPC to get everyone back in the match
  • Suffer the enemies to save your team
  • If the “overtime” expires, no one comes back into the match

The new “Proximity Chat” feature is helpful here. You can now hear in-game chat from nearby enemies anywhere, not just in the Gulag. This allows collusion in the fight against the strong prison guard. But you have to use the chat for that.

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If you’re not paying attention, I can also reveal the new feature.

5th change: Interrogate opponents

There are still few details about another completely new feature, but it has been confirmed. You can interrogate opponents who are lying on the ground.

It’s still unclear what benefits you’ll get from being interrogated. It is currently assumed that you will receive a “reconnaissance ping” from the opponents on the map and thus find out their positions.

However, it is also interesting to imagine that you can use the approach chat to briefly talk to the downed player – i.e. actually interrogate him.

We’ve worked through the biggest chunks of gameplay changes, but the devil is in the details. There are tons of little things that change compared to the first Warzone – as mentioned: Warzone 2.0 is a whole new Battle Royale, a whole new game.

For example, you can expect new in-match events. A prominent example here is an event that splits the pitch circle into 3 separate circles that eventually rejoin. Another highlight is the DMZ mode, which is based on the extraction shooter genre.

If you have any questions or opinions about the new Warzone, write us a comment on the topic.

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