WoW: Dragonflight: Big dungeon balancing – including nerfs and buffs
In the past few days, the developers have focused heavily on the balancing of the new dungeons in WoW: Dragonflight. Countless changes provide various nerfs and buffs in the dungeons of the Dragon Isles – from the Academy of Algeth’ar to the Ruby Lifepool.
The pre-patch for WoW: Dragonflight is running and will soon enter the second phase, in which the new Caller class will also be playable. The release of the new expansion on November 29, 2022 is also not that long away. Meanwhile, the beta servers continue to work on perfect balancing. Although it is clear to everyone that there will be no such thing, the developers invest a lot of time these days to balance the new Dragonflight dungeons as well as possible.
The same goes of course for the four ancient dungeons featured in the first season of WoW (buy now ): Dragonflight to be included in the Mythic Plus rotation. Since these were designed for characters with completely different player power, there is a lot to screw with them – and to nerf.
WoW: Dragonflight: Dungeons – many buffs, many nerfs
Although the developers are again massively hitting the nerf club, this time they are also giving the residents of the dungeons a number of buffs. We briefly summarize the most important changes for you. On the second page of the news you will find all the adjustments that the dataminers have dug up.
- The Attack of the Nokhud
- Of the Skipping Blow many trash mobs now has less range and deals half as much damage.
- Of the Stormbolt does a lot more damage.
- Tearing Shock by final boss Balakar Khan deals about 55 percent more damage to the tank.
- ruby life pool
- thunderclap and Emberbolt of trash mobs cause significantly less damage.
- The final boss causes significantly less damage to you with almost all attacks.
- Academy of Algeth’ar
- Trash mobs’ nature attacks have been greatly weakened.
- The unavoidable damage of the bosses (except Vexamus) has been drastically reduced (sometimes more than halved).
- Halls of Valor
- The area attacks of some trash mobs have been slightly weakened.
- Hyrja and Odyn’s unavoidable damage has been slightly reduced.
- Temple of the Jade Serpent
- the hydro lance some trash mobs no longer ignore walls and deal slightly less damage.
- Various boss spells now have a significantly higher range or ignore walls. In return, they deal slightly less damage.
- Some boss spells have a cast time, which should make dodging easier.
- Shadowmoon Burial Ground
- Bat and Spider spells on Trash deal significantly more damage if uninterrupted. The cast time has been increased in places and the range significantly increased.
- Of the Void Pulse the Voidspawn deals significantly more damage but no longer leaves a DoT.
- That bone ritual the final boss (row of skeletons that you have to punch a hole in) now leaves a 15 second debuff on touch that deals immense damage.
The balancing of the dungeons should now slowly be coming to an end. At least as far as the adjustments in the beta are concerned. As soon as the dungeons are played up and down the live servers by countless characters, further changes are likely to follow. The full list of changes pulled from the beta data by the dataminers can be found on the next page.
Reference-www.buffed.de